How do you implement Swipe?

Hi, I have done this;
Shane Caudle post this:
(Unreal Engine Developer)
Swipes are not built in yet, but you can add support in a Blueprint. Here is how I just set it up.
https://forums.unrealengine.com/attachment.php?attachmentid=131&d=1396083248

but is only registering the down swipe everywhere I move the mouse or touch input.

I have already fixed the problem.
Something wrong with the variables.

i having the same problem , what variable was it ?

My was the vector 2D

How do yiou get it to disregard the tap? by that i mean being able to detect the player doing a tap action and not a swipe and vice versa