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can ue4 still use flash to make meun?

i know how to make meun in udk,i use flash make basic meun,then export swf and import to udk.

so how do i make meun in ue4,is it the same way to make meun in ue4 like what i have done in udk?

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asked Apr 09 '14 at 01:10 AM in Using UE4

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assassinzxw
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You talking about ScaleForm, which is actully 3rd party middleware which was included in UDK and it's not avable in UE4 and most likely will be sold sepretly. There 3 ways of making UI in UE4 right now

1.Use HUD system ( with canvas)

2.Use Actor based menus

3.Slate - which is engines UI system that editor uses... but it not very well documented

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answered Apr 09 '14 at 01:19 AM

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Shadowriver
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avatar image assassinzxw Apr 09 '14 at 01:52 AM

thank you! so which way to do the meun is more beautiful

avatar image Obaied Apr 09 '14 at 02:29 AM

ShadowRiver, could you elaborate further on those Actor-based menus??

avatar image Shadowriver Apr 09 '14 at 03:21 AM

You can detect clicks and touches on actors, so technically you can make menu out of them, in fact Tappy Chicken is 100% made out of actors including it's menus. Ofcorse it more suitable for stale camera game, but you can make actors follow camera, but then you need to watc hout for actors not be covered by other actors

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No, Scaleform is not implemented in UE4.

You can search for the Slate Tutorials and do that in C++.

Or look for the tutorials on how to make a HUD in Blueprints.

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answered Apr 09 '14 at 01:20 AM

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mikepurvis
2.5k 102 67 262

avatar image assassinzxw Apr 09 '14 at 01:53 AM

thank you! so which way to do the meun is more beautiful

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thank you! so which way to do the meun is more beautiful

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answered Apr 09 '14 at 01:40 AM

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assassinzxw
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avatar image Obaied Apr 09 '14 at 02:28 AM

My suggestion is to go with canvas system using blueprints. Its quite easy to set up, especially if your HUD is not very content-intensive.

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