How can i change game's resolution in blueprints

as the title said,in udk i know use console command "setres 1366*768w"can change resolution in kismet

can i do the same way in ue4?

or how to do it in blueprints?

Just use “Execute Console Command”: r.setRes HORIZxVERT[f]

Adding ‘f’ will make the game go fullscreen.

7664-screen+shot+2014-06-03+at+12.04.43+pm.png

…or get 's plugin with extra BP nodes which includes resolution controls

’ plugin don’t handle resolution changes as of now.
It only lists available res.

Hello and thank you for this post. It is definitely leading me in the right direction. I am using 4.8.3 and the console code you have mentioned above works, just not every time. I’ve printed the command to screen and it matches exactly your’s and exactly what the console auto-fill states. I’m a bit stumped.

Have you figured this out yet? i as well am trying to change ( lower ) my resolution.

this method works better https://forums.oculus.com/viewtopic.php?t=26708#p298718

Thanks man. Having to do fullscreen toggle and resolution support for school CR’s and this is what I needed.

Seems to work every time in 4.12.2. Thanks again.

How comes this tends to only work in mobile preview for me, and not in the normal PIE?

How can I change the resolution settings without blueprint,that you had said,thank you!

-1 OP makes no mention that they’re developing for mobile

Can someone tell me where you have to add the Execute Console Command?

Add New–> Blueprint

and… then what?
Is it a Level Blueprint?
Or a Blueprint for an actor?

Can someone help me out here with a step by step guide…
thank you so much for any little help - appreciate it!