Sphere Physics Question

I am trying to get a sphere to move around a pong table using physics been trying to fix this for days now and i can’t figure it out.

Hello,

If your shpere movements are physics based you could use Add impulse/force function in blueprint (make sure that simulate physics is enabled).

EDIT: here’s a small demonstration how to do so :

you also can check this [question][2] for other techniques regarding your case

its not a player based ball though its just a physics object that the players hit around

Still the same concept I believe !

Instead of controlling it with movements inputs, you can apply force directly to your sphere when something happens(event,inside loop,condition…etc.)

Note that force here is a vector so for example if your up vector is Z you can apply a force vector like this (0,0,1500).

here check out this screenshot. thi is wat i got and it should be working. http://puu.sh/820J0.png

Adding force to an object is good for adding a burst overtime

if you want a shot (one time instant burst) then you should go with Add Impulse function

EDIT: sorry for not explaining that in my previous comment

i have man its not doing anything. it falls to the ground and just rolls around in place. see http://puu.sh/821r2 the forces isnt doing anything