I ran into an issue with how the PC ios simulates the inputs for asset selection.
I am setting up a ‘double click’ function. (The image below shows the setup within Blueprint) It is controlled by a bool which is disabled at the start. When you click on the asset, if false (which at the start it is), it will fire down ‘false’ for the branch that is reading the bool. It turns on the bool, waits .75 seconds, then disables it again. If the asset is clicked within that .75 second period, it changes the camera.
The issue I am running into is that when I run the ‘UDK Remote’ while running the Unreal 4 engine, it works as expected. However, i I run the ‘Play’ function within the editor while in the iOS emulation mode, it takes 3 clicks of the mouse in order for the camera to change. It appears that for the editor, there is some ‘hiccup’ that doesn’t update the book on the first click.
I have tested this with a much simple setup. Simply plugging in the ‘OnInputTouchBegin’ directly to the ‘set view target with blend’ node, it activates on the first click.