How can I make use of reverb with sound sources?

So I’m wanting a sound source to essentially propagate throughout the map, and to have a reverb and low pass effect when you’re not near the source, and then for the sound to be clear when you’re near the source.

I’ve got the LPF working, and I see there’s a reverb asset with various adjustable settings, however I can’t figure out how to apply the reverb to my sound cue in game.

Can someone help me out here? Thank you!

edit: 2 days no answers, it would appear no one knows how to use reverb…

Sound cues can only manipulate volume and pitch

Not quite what you’re after but as a workaround you could have several overlapping reverb volumes in the game but then toggle them on / off depending on proximity to the source.