So I’m wanting a sound source to essentially propagate throughout the map, and to have a reverb and low pass effect when you’re not near the source, and then for the sound to be clear when you’re near the source.
I’ve got the LPF working, and I see there’s a reverb asset with various adjustable settings, however I can’t figure out how to apply the reverb to my sound cue in game.
Can someone help me out here? Thank you!
edit: 2 days no answers, it would appear no one knows how to use reverb…