Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Setup Input Axes and Actions via C++?

Hi all! Just curious, is there a way to set input keys for the player without doing it one key at a time in the editor? I'd like to use keypresses, but I don't want to assign each one individually in the dropdown in project settings. I will likely end up doing something to accept ALL keys, a-z, F1-F12 and so on, and will have my own Functions like GetKeyDown, GetKeyUp, etc.. For example if I want to have a player type in their name. I'll have a string that takes each character typed. I also don't want to use something like VK_LBUTTON & 0x01 for left click for obvious reasons, I'm just kinda new to UE4 and need any advice I can get. Any examples or a point in the right direction, or even a good future reference to look into will be greatly appreciated, thanks in advance.

Product Version: Not Selected
more ▼

asked Apr 09 '14 at 07:00 AM in C++ Programming

avatar image

400 48 53 251

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Not entirely sure, but theres a DefaultInput config file in your projects folder structure.

You could always set them up there: +ActionMappings=(ActionName="A",Key=A,bShift=False,bCtrl=False,bAlt=False)

but then you would still need a function for each of them. I am also looking for a solution similar to the one you need, sort of like a if (KeyPressed('A)).

more ▼

answered Apr 09 '14 at 10:15 AM

avatar image

1.9k 52 40 200

avatar image Clunk47 Apr 09 '14 at 05:37 PM

I ended up needing to just export my current input from the editor, edit the ini file then import the changes! Thanks for pointing me in the right direction :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question