Spawning Blueprint Objects Problem
I'm very new to Unreal. I followed the C++ FPS tutorial and have gotten to the end. I figured that in order to get a better understanding of things, I would try to simulate an explosion when the projectile hits something. I came up with the following code, using the already existent Blueprint that comes as an included asset:
When I run it, nothing happens when the spheres hit geometry. The impulse does happen as usual, but not the actor spawn. To make things worse, have firing 5 or 6 projectiles, the editor crashes. I'm wondering if I'm doing something incredibly stupid here. Any help would be greatly appreciated!
needs to be in the constructor of the class. You can create a pointer in the header:
and then put this into the constructor aswell:
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