Error: game module could not be found
I've created a new project on my local drive, and all the codes and blueprints were working completely fine, then I tried to copy my codes to a Perforce server, which gave me the following error everytime I try to run the editor.
"The game module could not be found. Please ensure that this module exists and that it is compiled".
I followed the steps suggested badsensation here: link text
I tried to do practically everything twice, and nothing could fix it, but there was an interesting line in the log screen when I added the "-log" parameter when launching the editor:
My Source version is 4.0.2, not 4.0.0. Yes, I tried to clean & build, rebuild, a million times, and the builds were successful, but the error still exists.
Is there anything that you guys can suggest?? Our artists need to continue working, we really need a quick fix.
asked Apr 09 '14 at 11:15 AM in Installation & Setup
Ok guys. I truly have no idea what is causing this, but there is a way to "Bypass" it.
Open ModuleManager.cpp from the UE4 Engine files, line 1943, and make it "return true" instead of "return false".
Rebuild, and run it.
I am sure there is a better way to fix this, but it worked for me, and I hope it works for someone else.
P.S: I am using UE4 source version 4.0.2
answered Apr 09 '14 at 03:18 PM
the problem is : there is an error in your code ,,, open vs file and try to solve error and rebuild project if it rebuild without error then your project will start normally
answered Jan 07 '18 at 11:15 AM
In Version 4.20, I tried recompiling in DebugGame_Editor mode for many times, but it did not work.
To my surprise, when I switch to DevelopmentGame_Editor model and compile it in VS, I find that the hotload DLLs are cleaned and rebuilt, and I open the uproject file successfully in the editor.
answered Aug 28 '18 at 12:04 AM
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