I’ve created a new project on my local drive, and all the codes and blueprints were working completely fine, then I tried to copy my codes to a Perforce server, which gave me the following error everytime I try to run the editor.
“The game module could not be found. Please ensure that this module exists and that it is compiled”.
I followed the steps suggested badsensation here: link text
I tried to do practically everything twice, and nothing could fix it, but there was an interesting line in the log screen when I added the “-log” parameter when launching the editor:
LogModuleManager: Warning: Found module file ../../../../MyGame/Binaries//Win64/UE4Editor-MyGame.dll (version 1 0 0 0), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
LogModuleManager: Warning: ModuleManager: Unable to load module '../../../../MyGame/Binaries//Win64/UE4Editor-MyGame.dll' because the file was not found.
My Source version is 4.0.2, not 4.0.0. Yes, I tried to clean & build, rebuild, a million times, and the builds were successful, but the error still exists.
Is there anything that you guys can suggest?? Our artists need to continue working, we really need a quick fix.
So I just got this error during a tutorial on Udemy. When I loaded the project from explorer or the epic launcher, at around 75% it stops and gives the exact same error as you. I am using UE4.18.2 with visual studio community 2017, and this was the fix for me:
Open the solution (.sln) of visual studios.
Build the code in visual studio (or maybe rebuild, I just pressed ctrl + shift + b).
the problem is : there is an error in your code , open vs file and try to solve error and rebuild project
if it rebuild without error then your project will start normally
In Version 4.20, I tried recompiling in DebugGame_Editor mode for many times, but it did not work.
To my surprise, when I switch to DevelopmentGame_Editor model and compile it in VS, I find that the hotload DLLs are cleaned and rebuilt, and I open the uproject file successfully in the editor.