Matterial normalmap creating shadow problems?
I get this weird error with my normal map plugged in, but not without it being plugged in. It seems to restrict lighting from one direction, making it shadows or something.
without it plugged in:
Here is my material normal map setup:
asked Jul 31 '15 at 01:22 PM in Rendering
Is your normal map texture set to normal map for compression, and have you tried flipping the y channel? when you set it to normal map compression it will uncheck the rgb box.
answered Jul 31 '15 at 03:52 PM
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