Set Game Paused with Remote, Non-Key Events?

Hi everyone,

I’m wondering if it’s possible to use the Set Game Paused object with event inputs that aren’t key bindings, since key bindings have an option to Execute While Paused and other types of events do not.

In addition to binding all of my configuration stuff in my project to hotkeys, I’ve got a remote control on an iPad which talks to UE4 via OSC messages. When I try to connect Set Game Paused to a Switch coming off of my OSC parsing, my game crashes.

Thoughts?