AddImpulse or AddForce on Character

Hey, I was wondering if it was possible to use the above physics functions on a ACharacter or a class derived from it. Using it on the RootComponent has no effect. Is it possible this way, or do I need to create my own class deriving from APawn and simulate the character control myself?

Add force is part of UPrimitiveComponent so on any mesh, if does not work then ACharacter might block it for some reason, theres also UMovmentComponent which adds more physics options to actor. I write awnser to similar quastion

#Just Add Velocity

MyChar->CharacterMovement->Velocity += FVector(0,0,20000);

This will give you the exact effect you want!

Use smaller numbers done more continuously for a thruster like effect,

big bursts for one time effects

PS: this is replicated automatically for you!

This is exactly what I wanted. Also, It is an absolute honour to receive an answer from you. I’ve been spending sleepless nights plunging through your awesome tutorials. Thanks so much for all the help!