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What is the purpose of "Evaluate Curve Table Row"?

I can't find any examples, so i don't understand what this function does. It accepts "Curve Table" type input, but i can't find any info about what Curve Table actually is. I understand the other two Data Table functions, but this one is a mystery for me :)

Product Version: UE 4.8
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asked Jul 31 '15 at 06:11 PM in Blueprint Scripting

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Slavq
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Hi,

probably curve tables can be created from C++, found on this page https://www.unrealengine.com/blog/driving-gameplay-with-data-from-excel DRIVING GAMEPLAY WITH DATA FROM EXCEL and not so long ago saw few docs that can explain what, how and for these curve tables (don't sure it's actually curve, maybe just confusing name) https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html https://wiki.unrealengine.com/Using_excel_to_store_gameplay_data_-_DataTables

so if you still want make something and don't know how, best ideas is describe how should look your final result or for what you need it and maybe there's more simple way would be written to achieve same visual result

p.s. don't forget mark question as answered when problem solved, so anyone else later can have same question and may find solution faster, if you find solution on your own, don't forget write it too

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answered Jul 31 '15 at 06:27 PM

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happyhorror
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avatar image Slavq Jul 31 '15 at 06:44 PM

Ah, I've somehow missed the "Data Curves" line in this doc, thanks! So basically it's a Data Table, but works only with float values, to show changes of a value along with progression on 'X-axis'. The thing is, we can't create Curve Table object without C++, so "Evaluate Curve Table Row" function is useless in pure blueprint projects.

avatar image happyhorror Jul 31 '15 at 06:47 PM

interesting, then "curve table" really confusing name in this case

p.s. don't forget mark question as answered with little gray circle button under any answer (not comment, but whole answer) when problem solved, so anyone else later can have same question and may find solution faster, if you find solution on your own, don't forget write it too

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