ApexDestructibleActor Assert in DestructibleComponent.cpp
I have a destructible mesh that was fractured using the internal fracture tool rather than an imported mesh. It is being destroyed solely through blueprint functionality.
We are seeing this destructible actor assertion with quite a lot of regularity. (The specific line number is 1315.)
Assertion failed: ApexDestructibleActor [File:G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Source\Runtime\Engine\Private\Components\DestructibleComponent.cpp] [Line: 1315]
I am attaching dump and log files.
asked Jul 31 '15 at 06:59 PM in Bug Reports
I'll need more information to proceed here with this ticket.
I'll need to know the following:
Any repro steps to recreate the issue in a blank project is very helpful.
If you have a sample project that can recreate in a new blank project, can you share that?
Unfortunately, without any repro steps on my end it'll be hard to test and see if I can reproduce the issue to get it reported. This also helps in getting the ticket entered and fixed more quickly as well.
Any help you can provide is greatly appreciated.
answered Aug 03 '15 at 06:20 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here