Control Class defaults settings via blueprint?

I saw a post somewhere a while ago asking the same question where the response was that it was a planned feature. I was wondering if this is now implemented?

I have a camera shake class blueprint and I want do edit the frequency and amplitude values in it depending on conditions but I can’t find a way to access those values in blueprint.

Ah, I see.

Any way of using C++ and Blueprint at the same time?

Thanks

What you are trying is not possible with Blueprints as the values are not Blueprintwritable, but it could be done easily with C++.

Yes it is very easy to create functions and variables in C++ which blueprints can interact with.