Is it possible to set function arguments with SetTimer?
I have some function ShowUI in blueprint which draws background dialog by getting the desired string, putting it in a bubble, displaying that bubble, then setting the bubble's visibility back to 0 several seconds later. The delay is accomplished by running another function, HideUI, through the SetTimer node. I would like to directly pass HideUI a reference to the object it should hide, as ShowUI already knows which bubble needs to be vanished, but SetTimer has no options for passing object references, even after I add a function input to HideUI.
Is there either an option to pass an argument along with SetTimer, or a more elegant way to accomplish what I'm describing?
asked Jul 31 '15 at 10:19 PM in Blueprint Scripting
Are those Bubbles Widgets? If so You should tun The Timer in the Widget object.
answered Jul 31 '15 at 10:34 PM
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