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PhysXLab Destructible Mesh Distortion

So my wooden door from PhysXLab is all fine and dandy except for one thing: When a chunk falls off after being damaged, it turns into a 2D Chunk that cannot be further broken down. It looks distorted from another angle. Any Idea?

EDIT: Just tried it with another PhysXLab Mesh, less complicated - and it didnt cause any problems. I believe this is a problem with some settings in PhysXLab. alt text

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Product Version: UE 4.8
Tags:
ue4woodendoor1.png (697.8 kB)
ue4woodendoor2.png (876.4 kB)
ue4woodendoor3.png (595.7 kB)
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asked Aug 01 '15 at 02:36 AM in Everything Else

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mechron
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1 answer: sort voted first

There are some requirements to building meshes for PhysXLabs and even with UE4's implementation of the Fracture Tool.

You can find a few of the suggestions in this post here: https://answers.unrealengine.com/questions/201078/solid-objects-losing-faces-during-destructible-mes.html

This information is taken from PhysXLab's own documentation. You can get to this by going to the PhysXLabs application > Menu bar > Help > PhysXLab Help. This will pull up an index of the documentation that you can read through.

Thank you!

Tim

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answered Aug 03 '15 at 05:48 PM

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Tim Hobson ♦♦ STAFF
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avatar image mechron Aug 04 '15 at 11:09 AM

Hello! Thanks for taking the time to reply! I decided to do it from scratch again and I think I found the problem. On my end, importing from 3DS Max when you have scaled a mesh without changing the dimension values and when the object has Edit Poly seems to result in weird 2D Chunks. Anyway, thanks for the help!

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