PhysXLab Destructible Mesh Distortion
So my wooden door from PhysXLab is all fine and dandy except for one thing: When a chunk falls off after being damaged, it turns into a 2D Chunk that cannot be further broken down. It looks distorted from another angle. Any Idea?
EDIT: Just tried it with another PhysXLab Mesh, less complicated - and it didnt cause any problems. I believe this is a problem with some settings in PhysXLab.
There are some requirements to building meshes for PhysXLabs and even with UE4's implementation of the Fracture Tool.
You can find a few of the suggestions in this post here: https://answers.unrealengine.com/questions/201078/solid-objects-losing-faces-during-destructible-mes.html
This information is taken from PhysXLab's own documentation. You can get to this by going to the PhysXLabs application > Menu bar > Help > PhysXLab Help. This will pull up an index of the documentation that you can read through.
answered Aug 03 '15 at 05:48 PM
Tim Hobson ♦♦ STAFF
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