Collision does not update with enabled physics simulation.
Sorry for my English. I hope my problem will be clear. Look at video https://www.youtube.com/watch?v=YzUqSsNSpPY.
I created pawn that contains a few static meshes. I added some control for elements(meshes) of my pawn using AddLocalOffset and AddLocalRotation.
Collision of pawn meshes updates correctly when physics is disabled so i can push any other object on scene using tank's gun for example.
But collision of pawn meshes does not update when physics simulation enabled for my pawn. I cant push object on scene using tank's gun(with updated position). But i can push object using "invisible" and not updated gun`s collision. I used "Show Collision" command in game console and it show that collision updates correctly.
Zip archive with my project: https://www.dropbox.com/s/gpq9fu4g8uyy9gu/Tanks.zip?dl=0
I'm sorry for the delay. I was mistaken, after further testing I was able to reproduce the issue you described. I have created JIRA UE-19917 and the developers will be investigating further. We will post here with updates as we have them.
As for a workaround, I currently don't have one that allows the tank to maintain simulating physics.
answered Aug 11 '15 at 06:47 PM
TJ V ♦♦ STAFF
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