Issue with loading Level Stream instances using blueprints
So I'm trying to make a procedual level just like what is explained in the first part of this tutorial: Procedual room generation
Most of it is taken from the tutorial. What I've added was a string to set the name each instance. Then I've added a "create Instance" node and added the "get streaming level" which I did by dragging my level stream from the "levels" subwindow into the blueprint. I hooked that and the string to the "create Instance node" and added a "level transform" referencing the generated instance and the transform calculated for each tile of the level.
Inside the editor the meshes of both levels referenced in the blueprint are visible. But when I play my map there is nothing there.
My blueprint can be seen here. This was done in the level blueprint of the main map. Blueprint
Anyone know what I'm doing wrong? Note that I tried packaging my project and launch it but there is still nothing to be seen. Thanks in advance!
asked Aug 01 '15 at 06:18 PM in Blueprint Scripting
I managed to get it working by adding in a 'Load Streaming Level' node
answered Aug 02 '15 at 07:45 AM
Do you have scene components in your persistent level where player starts?
You probably need to load first level where player starts in the construction script so it is loaded by time player spawns then streaming levels should work as needed from there
answered Aug 02 '15 at 02:16 AM
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