ticks per second?
How many ticks are there per second?
asked Aug 01 '15 at 07:13 PM in Blueprint Scripting
there is a tick for every frame, so at 60 FPS, you have 60 ticks per second. but Frames Per Second can vary, so Tick events have a float called Delta Time, which tells you how many seconds have passed since the last tick. multiplying deltatime by a velocity when setting a position will make the velocity consistent at any frame rate.
answered Aug 01 '15 at 07:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here