Error build project android?

hi all

error build project android

LogInit:Display: RandInit(-178707065)
SRandInit(-178707065). LogTaskGraph:
Started task graph with 4 named
threads and 5 total threads. LogStats:
Stats thread started LogInit: Version:
4.8.1-2591939+++depot+UE4-Releases+4.8 LogInit: API Version: 2579680 LogInit:
Compiled (64-bit): Jun 18 2015
11:02:04 LogInit: Compiled with Visual
C++: 18.00.21005.01 LogInit: Build
Configuration: Development LogInit:
Branch Name: ++depot+UE4-Releases+4.8
LogInit: Command line: LogInit: Base
directory: E:/New folder (17)/Epic
Games/4.8/.Mb8n/Install/Engine/Binaries/Win64/
LogInit: Rocket: 1 LogInit: Using
libcurl 7.41.0 LogInit: - built for
x86_64-pc-win32 LogInit: - supports
SSL with WinSSL LogInit: - other
features: LogInit:
CURL_VERSION_SSL LogInit:
CURL_VERSION_IPV6 LogInit:
CURL_VERSION_ASYNCHDNS LogInit:
CURL_VERSION_LARGEFILE LogInit:
CURL_VERSION_IDN LogInit:
CurlRequestOptions (configurable via
config and command line): LogInit: -
bVerifyPeer = true - Libcurl will
verify peer certificate LogInit: -
bUseHttpProxy = false - Libcurl will
NOT use HTTP proxy LogInit: -
bDontReuseConnections = false -
Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr

  • Libcurl will use whatever was configured at build time.
    LogOnline:Warning: No default platform
    service specified for OnlineSubsystem
    LogInit: Presizing for 0 objects not
    considered by GC, pre-allocating 0
    bytes. LogInit: Object subsystem
    initialized
    LogConsoleResponse:Warning: Skipping
    Unknown console variable:
    ‘TranslucentSortAxis =
    (X=0.000000,Y=-1.000000,Z=0.000000)’
    LogConsoleResponse:Warning: Found in
    ini file
    ‘C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/Saved/Config/Windows/Engine.ini’,
    in section
    ‘[/Script/Engine.RendererSettings]’
    LogConsoleResponse:Warning: Skipping
    Unknown console variable: ‘UIScaleRule
    = ShortestSide’ LogConsoleResponse:Warning: Found in
    ini file
    ‘C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/Saved/Config/Windows/Engine.ini’,
    in section
    ‘[/Script/Engine.RendererSettings]’
    LogConsoleResponse:Warning: Skipping
    Unknown console variable:
    ‘UIScaleCurve =
    (EditorCurveData=(Keys=),ExternalCurve=None)’
    LogConsoleResponse:Warning: Found in
    ini file
    ‘C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/Saved/Config/Windows/Engine.ini’,
    in section
    ‘[/Script/Engine.RendererSettings]’
    LogInit: Selected Device Profile:
    [Windows] LogInit: Applying CVar
    settings loaded from the selected
    device profile: [Windows] LogInit:
    Computer: ALI-PC LogInit: User: ali
    LogInit: CPU Page size=4096, Cores=2
    LogInit: High frequency timer
    resolution =2.533359 MHz LogMemory:
    Memory total: Physical=5.9GB (6GB
    approx) LogMemory: Platform Memory
    Stats for Windows LogMemory: Process
    Physical Memory: 51.23 MB used, 51.23
    MB peak LogMemory: Process Virtual
    Memory: 23.93 MB used, 23.93 MB peak
    LogMemory: Physical Memory: 3050.02 MB
    used, 6005.60 MB total LogMemory:
    Virtual Memory: 284.75 MB used,
    8388608.00 MB total LogTextLocalizationManager: The
    requested culture (‘en_US’) has no
    localization data; parent culture’s
    (‘en’) localization data will be used.
    LogTextLocalizationManager:Warning:
    Loaded localization resources contain
    conflicting entries for
    (Namespace:ContentBrowser,
    Key:ImportAssetToolTip): Localization
    Resource: (E:/New folder (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Content/Localization/Editor/en/Editor.locres)
    Source String Hash: (-630476809)
    Localized String: (Import to {0}…)
    Localization Resource: (E:/New folder
    (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Content/Localization/Editor/en/Editor.locres)
    Source String Hash: (1271782899)
    Localized String: (Imports an asset
    from file to this folder.)
    LogD3D11RHI: Found D3D11 adapter 0:
    NVIDIA GeForce GT 740M
    (Feature Level 11_0) LogD3D11RHI:
    Adapter has 1997MB of dedicated video
    memory, 0MB of dedicated system
    memory, and 2048MB of shared system
    memory, 1 output[s] LogD3D11RHI: Found
    D3D11 adapter 1: NVIDIA GeForce GT
    740M (Feature Level 11_0)
    LogD3D11RHI: Adapter has 1997MB of
    dedicated video memory, 0MB of
    dedicated system memory, and 2048MB of
    shared system memory, 0 output[s]
    LogD3D11RHI: Chosen D3D11 Adapter Id =
    0 LogRHI: Texture pool is 1361 MB (70%
    of 1945 MB) LogD3D11RHI: Async texture
    creation enabled
    LogShaderCompilers:Display: Using
    Local Shader Compiler.
    LogTemp:Display: Loaded TP
    DesktopTargetPlatform LogTemp:Display:
    Loaded TP WindowsClientTargetPlatform
    LogTemp:Display: Loaded TP
    WindowsNoEditorTargetPlatform
    LogTemp:Display: Loaded TP
    WindowsServerTargetPlatform
    LogTemp:Display: Loaded TP
    WindowsTargetPlatform LogTemp:Display:
    Loaded TP AndroidTargetPlatform
    LogTemp:Display: Loaded TP
    Android_ASTCTargetPlatform
    LogTemp:Display: Loaded TP
    Android_ATCTargetPlatform
    LogTemp:Display: Loaded TP
    Android_DXTTargetPlatform
    LogTemp:Display: Loaded TP
    Android_ETC1TargetPlatform
    LogTemp:Display: Loaded TP
    Android_ETC2TargetPlatform
    LogTemp:Display: Loaded TP
    Android_PVRTCTargetPlatform
    LogTemp:Display: Loaded TP
    IOSTargetPlatform LogTemp:Display:
    Loaded TP LinuxNoEditorTargetPlatform
    LogTemp:Display: Loaded TP
    LinuxServerTargetPlatform
    LogTemp:Display: Loaded TP
    LinuxTargetPlatform
    LogTargetPlatformManager:Display:
    Building Assets For Windows
    LogDerivedDataCache:Display: Max Cache
    Size: 512 MB LogDerivedDataCache:
    Loaded boot cache 0.09s 53MB
    C:/Users/ali/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded
    Boot cache:
    C:/Users/ali/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
    LogDerivedDataCache:
    FDerivedDataBackendGraph: Pak pak
    cache file
    C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/DerivedDataCache/DDC.ddp
    not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find
    inner node Pak for hierarchical cache
    Hierarchy. LogDerivedDataCache:
    FDerivedDataBackendGraph:
    CompressedPak pak cache file
    C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/DerivedDataCache/Compressed.ddp
    not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find
    inner node CompressedPak for
    hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache
    opened for reading
    …/…/…/Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data
    cache path
    C:/Users/ali/AppData/Local/UnrealEngine/Common/DerivedDataCache:
    Writable LogInit: Selected Device
    Profile: [Windows] ImportText
    (ComponentSweepMultiTests): Missing
    closing parenthesis:
    (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
    ImportText
    (LineTraceSingleByChannelTests):
    Missing closing parenthesis:
    (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
    LogMeshUtilities: No automatic mesh
    reduction module available
    LogMeshUtilities: No automatic mesh
    merging module available LogInit:
    WinSock: version 1.1 (2.2),
    MaxSocks=32767, MaxUdp=65467
    UdpMessaging: Initializing bridge on
    interface 0.0.0.0:0 to multicast group
    230.0.0.1:6666. SourceControl: Info Source control is disabled
    SourceControl: Info Source control is
    disabled SourceControl: Info Source
    control is disabled SourceControl:
    Info Source control is disabled
    LogObj: 26273 objects as part of root
    set at end of initial load.
    LogUObjectAllocator: 5409256 out of 0
    bytes used by permanent object pool.
    LogEngine: Initializing Engine…
    LogHMD: Can’t find Oculus library dev
    build: is proper Runtime installed?
    Version: 0.6.0.0 LogHMD:Warning:
    SteamVR failed to initialize. Error:
    110 LogAIModule: Creating AISystem for
    world NewWorld LogInit: XAudio2 using
    ‘Speakers (Realtek High Definition
    Audio)’ : 2 channels at 48 kHz using
    32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache
    0.05s 53MB C:/Users/ali/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Disabled
    LogAnalytics: Creating configured
    Analytics provider AnalyticsET
    LogAnalytics:
    [UEEditor.Rocket.Release] APIServer =
    http://et2.epicgames.com/ET2/.
    AppVersion =
    4.8.1-2591939+++depot+UE4-Releases+4.8 LogAnalytics:
    [UEEditor.Rocket.Release] SetUserId
    26f25997416aa2b85e3a9c993152f74b|a0bf69c82ea44158a7ae3f62800d668e|475109e8-0af4-4265-af9b-815da197bffb
    LogAnalytics:
    [UEEditor.Rocket.Release]
    AnalyticsET::StartSession LogInit:
    Transaction tracking system
    initialized BlueprintLog: New page:
    Editor Load LogAssetRegistry:
    FAssetRegistry took 0.0114 seconds to
    start up LogDirectoryWatcher:Warning:
    Failed to begin reading directory
    changes for
    …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/.
    Error: 0 LogLinker:Warning: Asset
    ‘…/…/…/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset’
    has been saved with empty engine
    version. The asset will be loaded but
    may be incompatible.
    LogConsoleManager:Warning: Console
    variable ‘r.VSync’ wasn’t set
    (‘GameSetting’ has a lower priority
    than ‘SystemSettingsIni’)
    LogCook:Display: Done creating
    registry. It took 0.00s.
    SourceControl: Info Source control is
    disabled Cmd: MAP LOAD
    FILE=“C:/Users/ali/Documents/Unreal
    Projects/Zombie_android/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap”
    TEMPLATE=0 SHOWPROGRESS=1
    FEATURELEVEL=3 LightingResults: New
    page: Lighting Build MapCheck: New
    page: Map Check LightingResults: New
    page: Lighting Build LogParticles:
    Destroying 0 GPU particle simulations
    for FXSystem 0x000000001922CB80
    LogAIModule: Creating AISystem for
    world FirstPersonExampleMap
    LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogPhysics:Warning:
    FConstraintInstance::GetRefFrame :
    Contained scale. LogEditorServer:
    Finished looking for orphan Actors
    (0.000 secs) Cmd: MAP CHECKDEP
    NOCLEARLOG MapCheck: Info Map check
    complete: 0 Error(s), 0 Warning(s),
    took 90.077ms to complete.
    LogFileHelpers: Loading map
    ‘FirstPersonExampleMap’ took 6.410
    LogCollectionManager: Loaded 0
    collections in 0.003299 seconds
    LogContentBrowser: Native class
    hierarchy populated in 0.0186 seconds.
    Added 1792 classes and 301 folders.
    LogContentBrowser: Native class
    hierarchy updated for ‘WidgetCarousel’
    in 0.0027 seconds. Added 0 classes and
    0 folders. LogContentBrowser: Native
    class hierarchy updated for
    ‘AddContentDialog’ in 0.0023 seconds.
    Added 0 classes and 0 folders.
    LogContentBrowser: Native class
    hierarchy updated for ‘SceneOutliner’
    in 0.0018 seconds. Added 1 classes and
    2 folders. LogCrashTracker:
    Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: Failed to
    find object ‘Class None.’ LogLoad:
    Full Startup: 23.71 seconds (BP
    compile: 2.15 seconds)
    LogContentStreaming: Texture pool size
    is 0.000000MB LogContentStreaming:
    Texture pool size now 1000 MB
    LogRenderer: Reallocating scene render
    targets to support 960x384 (Frame:2).
    LogAssetRegistry: Asset discovery
    search completed in 14.6605 seconds
    LogDesktopPlatform:Warning: Error
    reading results of folder dialog.
    MainFrameActions: Packaging (Android
    (ETC1)): Running AutomationTool…
    MainFrameActions: Packaging (Android
    (ETC1)): Program.Main: Running on
    WindowsHostPlatform MainFrameActions:
    Packaging (Android (ETC1)):
    Program.Main: CWD=E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET
    MainFrameActions: Packaging (Android
    (ETC1)): Automation.ParseCommandLine:
    Parsing command line: BuildCookRun
    -rocket -nocompile -installed -nop4 -project=C:/Users/ali/Documents/Unreal Projects/Zombie_android/Zombie_android.uproject
    -cook -stage -archive -archivedirectory=C:/Users/ali/Desktop/New
    fold MainFrameActions: Packaging
    (Android (ETC1)): er (4) -package
    -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile MainFrameActions: Packaging (Android (ETC1)): Automation.Process:
    IsBuildMachine=False MainFrameActions:
    Packaging (Android (ETC1)):
    Automation.Process:
    ShouldKillProcesses=True
    MainFrameActions: Packaging (Android
    (ETC1)): Automation.Process: Setting
    up command environment.
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    uebp_LOCAL_ROOT= MainFrameActions:
    Packaging (Android (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    uebp_LOCAL_ROOT=E:/New folder
    (17)/Epic Games/4.8/.Mb8n/Install
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.SetEnvVar:
    SetEnvVar
    uebp_EngineSavedFolder=E:/New folder
    (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Programs/AutomationTool/Saved
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable uebp_LogFolder=
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    uebp_LOCAL_ROOT=E:/New folder
    (17)/Epic Games/4.8/.Mb8n/Install
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandUtils.DeleteDirectoryContents:
    DeleteDirectoryContents(C:/Users/ali/AppData/Roaming/Unreal
    Engine/AutomationTool/Logs/E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install)
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Roaming\Unreal
    Engine\AutomationTool\Logs\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\UAT_Log.txt
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Roaming\Unreal
    Engine\AutomationTool\Logs\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\UBTManifest.0.xml
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Roaming\Unreal
    Engine\AutomationTool\Logs\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\UnrealBuildTool.txt MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.GetEnvVar:
    GetEnvironmentVariable
    uebp_LOCAL_ROOT=E:/New folder
    (17)/Epic Games/4.8/.Mb8n/Install
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.GetEnvVar:
    GetEnvironmentVariable
    uebp_EngineSavedFolder=E:/New folder
    (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Programs/AutomationTool/Saved
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.GetEnvVar:
    GetEnvironmentVariable
    uebp_EngineSavedFolder=E:/New folder
    (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Programs/AutomationTool/Saved
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.GetEnvVar:
    GetEnvironmentVariable
    uebp_LogFolder=C:/Users/ali/AppData/Roaming/Unreal
    Engine/AutomationTool/Logs/E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable FrameworkDir=
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    FrameworkVersion= MainFrameActions:
    Packaging (Android (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    Setting .Net Framework environment
    variables. MainFrameActions: Packaging
    (Android (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    Supports64bitExecutables=True
    MainFrameActions: Packaging (Android
    (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    WindowsPlatform.CompilerVisualStudio2013
    MainFrameActions: Packaging (Android
    (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    WindowsSDKDir=C:\Program Files
    (x86)\Windows Kits\8.1
    MainFrameActions: Packaging (Android
    (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    BaseVSToolPath=C:\Program Files
    (x86)\Microsoft Visual Studio
    12.0\Common7\Tools MainFrameActions: Packaging (Android (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    Setting VS environment variables via
    C:\Program Files (x86)\Microsoft
    Visual Studio
    12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Local\Temp\HarvestEnvVars.txt
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\AppData\Local\Temp\HarvestEnvVars.bat=True
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.Run: Run:
    C:\Users\ali\AppData\Local\Temp\HarvestEnvVars.bat
    MainFrameActions: Packaging (Android
    (ETC1)): HarvestEnvVars:
    MainFrameActions: Packaging (Android
    (ETC1)): HarvestEnvVars: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET>call
    “C:\Program Files (x86)\Microsoft
    Visual Studio
    12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
    MainFrameActions: Packaging (Android
    (ETC1)): HarvestEnvVars:
    MainFrameActions: Packaging (Android
    (ETC1)): HarvestEnvVars: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET>set
    1>“C:\Users\ali\AppData\Local\Temp\HarvestEnvVars.txt”
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.Run: Run: Took
    2.9071662s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: Packaging
    (Android (ETC1)):
    CommandUtils.SetEnvVar: SetEnvVar
    FrameworkDir=C:\Windows\Microsoft.NET\Framework
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.SetEnvVar:
    SetEnvVar FrameworkVersion=v4.0.30319
    MainFrameActions: Packaging (Android
    (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    FrameworkDir=C:\Windows\Microsoft.NET\Framework
    MainFrameActions: Packaging (Android
    (ETC1)):
    WindowsHostPlatform.SetFrameworkVars:
    FrameworkVersion=v4.0.30319
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    FrameworkDir=C:\Windows\Microsoft.NET\Framework
    MainFrameActions: Packaging (Android
    (ETC1)):
    InternalUtils.GetEnvironmentVariable:
    GetEnvironmentVariable
    FrameworkVersion=v4.0.30319
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.SetupBuildEnvironment:
    CompilationEvironment.HasCapabilityToCompile=True
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.SetupBuildEnvironment:
    CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.SetupBuildEnvironment:
    CompilationEvironment.MsDevExe=C:\Program
    Files (x86)\Microsoft Visual Studio
    12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    Command Environment settings:
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    CmdExe=C:\Windows\system32\cmd.exe
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    EngineSavedFolder=E:/New folder
    (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Programs/AutomationTool/Saved
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    HasCapabilityToCompile=True
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    LocalRoot=E:/New folder (17)/Epic
    Games/4.8/.Mb8n/Install
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    LogFolder=C:/Users/ali/AppData/Roaming/Unreal
    Engine/AutomationTool/Logs/E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    MountExe=C:\Windows\system32\mount.exe
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    MsDevExe=C:\Program Files
    (x86)\Microsoft Visual Studio
    12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    RobocopyExe=C:\Windows\system32\robocopy.exe
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    TimestampAsString=2015-08-02_00.40.10
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandEnvironment.LogSettings:
    UATExe=E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationTool.exe
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectUtils.CleanupFolders:
    Cleaning up project rules folder
    MainFrameActions: Packaging (Android
    (ETC1)):
    CommandUtils.DeleteDirectoryContents:
    DeleteDirectoryContents(C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules)
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules\UATRules-1815768792.dll MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules\UATRules-1815768792.pdb MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules\UATRules-1815768792SourceFiles.txt
    MainFrameActions: Packaging (Android
    (ETC1)): Automation.Process: Compiling
    scripts. MainFrameActions: Packaging
    (Android (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading precompiled script DLLs
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Found 8 script DLL(s).
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    ScriptCompiler.LoadPreCompiledScriptAssemblies:
    Loading script DLL: E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform Win64Platform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform Win32Platform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform AndroidPlatform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform DesktopPlatform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform HTML5Platform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform IOSPlatform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform GenericLinuxPlatform
    from E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Looking for platforms in E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
    MainFrameActions: Packaging (Android
    (ETC1)):
    Platform.CreatePlatformsFromAssembly:
    Creating platform MacPlatform from
    E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
    MainFrameActions: Packaging (Android
    (ETC1)): Platform.InitializePlatforms:
    Creating placeholder platform for
    target: Unknown MainFrameActions:
    Packaging (Android (ETC1)):
    Platform.InitializePlatforms: Creating
    placeholder platform for target:
    XboxOne MainFrameActions: Packaging
    (Android (ETC1)):
    Platform.InitializePlatforms: Creating
    placeholder platform for target: PS4
    MainFrameActions: Packaging (Android
    (ETC1)): Platform.InitializePlatforms:
    Creating placeholder platform for
    target: WinRT MainFrameActions:
    Packaging (Android (ETC1)):
    Platform.InitializePlatforms: Creating
    placeholder platform for target:
    WinRT_ARM MainFrameActions: Packaging
    (Android (ETC1)):
    CommandUtils.InitP4Support:
    Initializing AllowSubmit.
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.InitP4Support:
    AllowSubmit=False MainFrameActions:
    Packaging (Android (ETC1)):
    CommandUtils.InitP4Support:
    Initializing P4Enabled.
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.InitP4Support:
    P4Enabled=False MainFrameActions:
    Packaging (Android (ETC1)):
    CommandUtils.InitP4Support:
    P4CLRequired=False MainFrameActions:
    Packaging (Android (ETC1)):
    InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): BuildCookRun.SetupParams:
    Setting up ProjectParams for
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject
    MainFrameActions: Packaging (Android
    (ETC1)):
    ProjectUtils.DetectTargetsForProject:
    Looking for targets for project
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject
    MainFrameActions: Packaging (Android
    (ETC1)):
    ProjectUtils.DetectTargetsForProject:
    Searching for target rule files in
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules\UATRules-1815768792.dll=False
    MainFrameActions: Packaging (Android
    (ETC1)):
    ProjectUtils.CompileAndLoadTargetsAssembly:
    Compiling targets DLL:
    C:\Users\ali\AppData\Local\Temp\UAT\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\Rules\UATRules-1815768792.dll MainFrameActions: Packaging (Android
    (ETC1)):
    ProjectUtils.DetectProjectProperties:
    Loading ini files for
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Project Params **************
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    AdditionalServerMapParams=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Archive=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ArchiveMetaData=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    BaseArchiveDirectory=C:\Users\ali\Desktop\New
    folder (4) MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    BaseStageDirectory=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Saved\StagedBuilds
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Build=True MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Cook=True MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog: Clean=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Client=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ClientConfigsToBuild=Shipping
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ClientCookedTargets=Zombie_android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ClientTargetPlatform=Android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Compressed=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    UseDebugParamForEditorExe=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    CookFlavor=ETC1 MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CookOnTheFly=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CookOnTheFlyStreaming=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    UnversionedCookedContent=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    GeneratePatch=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CreateReleaseVersion=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    BasedOnReleaseVersion=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    DLCName= MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    DLCIncludeEngineContent=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    AdditionalCookerOptions=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    DedicatedServer=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    DirectoriesToCook= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CulturesToCook= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    EditorTargets= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Foreign=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    IsCodeBasedProject=True
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    IsProgramTarget=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    IterativeCooking=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    CookAll=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CookMapsOnly=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Deploy=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    IterativeDeploy=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    LogWindow=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Manifests=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    MapToRun= MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NoClient=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NumClients=0 MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NoDebugInfo=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NoCleanStage=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NoXGE=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    MapsToCook= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog: Pak=True
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Package=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NullRHI=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    FakeClient=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    EditorTest=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    RunAutomationTests=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    RunAutomationTest= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    RunTimeoutSeconds=0 MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    CrashIndex=0 MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ProgramTargets= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ProjectBinariesFolder=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Binaries\Android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ProjectBinariesPath=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Binaries\Android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ProjectGameExeFilename=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Binaries\Android\Zombie_android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ProjectGameExePath=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Binaries\Android\Zombie_android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Distribution=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Prebuilt=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Prereqs=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    NoBootstrapExe=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    RawProjectPath=C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Rocket=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Run=False MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ServerConfigsToBuild=Development
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ServerCookedTargets= MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    ServerTargetPlatform=Android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    ShortProjectName=Zombie_android
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    SignedPak=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog: SignPak=
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    SkipCook=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    SkipCookOnTheFly=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    SkipPak=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    SkipStage=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    Stage=True MainFrameActions: Packaging
    (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    bUsesSteam=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    bUsesCEF3=False MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    bUsesSlate=True MainFrameActions:
    Packaging (Android (ETC1)):
    ProjectParams.ValidateAndLog:
    bDebugBuildsActuallyUseDebugCRT=False
    MainFrameActions: Packaging (Android
    (ETC1)): ProjectParams.ValidateAndLog:
    Project Params **************
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject=True
    MainFrameActions: Packaging (Android
    (ETC1)): Project.Build: **********
    BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists C:\Program Files
    (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
    MainFrameActions: Packaging (Android
    (ETC1)): UE4Build.Build: XGE was
    requested, but is unavailable, so we
    won’t use it. MainFrameActions:
    Packaging (Android (ETC1)):
    UE4Build.Build:
    ************************* UE4Build: MainFrameActions: Packaging (Android
    (ETC1)): UE4Build.Build:
    ************************* ForceMonolithic: False
    MainFrameActions: Packaging (Android
    (ETC1)): UE4Build.Build:
    ************************* ForceNonUnity:False MainFrameActions:
    Packaging (Android (ETC1)):
    UE4Build.Build:
    ************************* ForceDebugInfo: False
    MainFrameActions: Packaging (Android
    (ETC1)): UE4Build.Build:
    ************************* UseXGE: False MainFrameActions: Packaging
    (Android (ETC1)):
    InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeDeleteFile:
    SafeDeleteFile
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Intermediate\Build\Manifest.xml
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.Run: Run: E:\New
    folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Zombie_android Android Shipping
    “C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject”
    -noxge -generatemanifest -ro MainFrameActions: Packaging (Android
    (ETC1)): cket -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.Run: Run: Took
    2.6861536s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging
    (Android (ETC1)):
    InternalUtils.SafeFileExists:
    SafeFileExists
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Intermediate\Build\Manifest.xml=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeCopyFile:
    SafeCopyFile
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Intermediate\Build\Manifest.xml
    C:\Users\ali\AppData\Roaming\Unreal
    Engine\AutomationTool\Logs\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\UBTManifest.0.xml
    MainFrameActions: Packaging (Android
    (ETC1)): UE4Build.PrepareManifest:
    Copied UBT manifest to
    C:\Users\ali\AppData\Roaming\Unreal
    Engine\AutomationTool\Logs\E+New+folder+(17)+Epic+Games+4.8+.Mb8n+Install\UBTManifest.0.xml
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): InternalUtils.SafeFileExists:
    SafeFileExists E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
    MainFrameActions: Packaging (Android
    (ETC1)): CommandUtils.Run: Run: E:\New
    folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Zombie_android Android Shipping
    “C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject”
    -noxge -rocket -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ETC1)):
    UnrealBuildTool: Compiling Native code
    with NDK API ‘android-19’
    MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool: Performing 1
    actions (2 in parallel)
    MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool: [1/1]
    clang++.exe
    Zombie_android-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool:
    C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/…/…/…/…/arm-linux-androideabi/bin/ld.exe:
    fatal error: E:/New folder (17)/Epic
    Games/4.8/.Mb8n/Install/Engine/Binaries/An
    MainFrameActions: Packaging (Android
    (ETC1)):
    droid/UE4-Core-Android-Shipping-armv7-es2.a:
    attempt to map 40 bytes at offset
    2582904 exceeds size of file; the file
    may be corrupt MainFrameActions:
    Packaging (Android (ETC1)):
    UnrealBuildTool: clang++.exe: error:
    linker command failed with exit code 1
    (use -v to see invocation)
    MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool: -------- End
    Detailed Actions Stats
    ----------------------------------------------------------- MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool: ERROR: UBT
    ERROR: Failed to produce item:
    C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Binaries\Android\Zombie_android-Android-Shipping-armv7-es2.so MainFrameActions: Packaging (Android
    (ETC1)): UnrealBuildTool: Total build
    time: 6.02 seconds MainFrameActions:
    Packaging (Android (ETC1)):
    CommandUtils.Run: Run: Took 6.3033606s
    to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android
    (ETC1)): ErrorReporter.Error: ERROR:
    AutomationTool error: Command failed
    (Result:5): E:\New folder (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Zombie_android Android Shipping
    “C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject”
    -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
    MainFrameActions: Packaging (Android
    (ETC1)): BuildCommand.Execute: ERROR:
    BUILD FAILED MainFrameActions:
    Packaging (Android (ETC1)):
    Program.Main: ERROR: AutomationTool
    terminated with exception:
    MainFrameActions: Packaging (Android
    (ETC1)): Program.Main: ERROR:
    Exception in AutomationTool: Command
    failed (Result:5): E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Zombie_android Android Shipping
    “C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject”
    -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
    MainFrameActions: Packaging (Android
    (ETC1)): Stacktrace: at
    AutomationTool.CommandUtils.RunAndLog(String
    App, String CommandLine, String
    Logfile, Int32 MaxSuccessCode, String
    Input, ERunOptions Options,
    Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
    MainFrameActions: Packaging (Android
    (ETC1)): at
    AutomationTool.UE4Build.BuildWithUBT(String
    ProjectName, String TargetName,
    UnrealTargetPlatform TargetPlatform,
    String Config, String UprojectPath,
    Boolean ForceMonolithic, Boolean
    ForceNonUnity, Boolean ForceDebugInfo,
    Boolean ForceFlushMac, Boolean
    DisableXGE, String InAddArgs, Boolean
    ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1
    InDeleteBuildProducts, Boolean
    InUpdateVersionFiles, Boolean
    InForceNoXGE, Boolean InForceNonUnity,
    Boolean InForceUnity, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1
    CommandsToExecute,
    CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android
    (ETC1)): at
    AutomationTool.Automation.Process(String
    CommandLine) MainFrameActions:
    Packaging (Android (ETC1)): at
    AutomationTool.Program.MainProc(Object
    Param) MainFrameActions: Packaging
    (Android (ETC1)): at
    AutomationTool.InternalUtils.RunSingleInstance(MainProc
    Main, Object Param) MainFrameActions:
    Packaging (Android (ETC1)): at
    AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android
    (ETC1)): Program.Main: ERROR: Command
    failed (Result:5): E:\New folder
    (17)\Epic
    Games\4.8.Mb8n\Install\Engine\Binaries\DotNET\UnrealBuildTool.exe
    Zombie_android Android Shipping
    “C:\Users\ali\Documents\Unreal
    Projects\Zombie_android\Zombie_android.uproject”
    -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
    MainFrameActions: Packaging (Android
    (ETC1)): ProcessManager.KillAll:
    Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Android
    (ETC1)): Program.Main: AutomationTool
    exiting with ExitCode=5
    MainFrameActions: Packaging (Android
    (ETC1)): Domain_ProcessExit
    MainFrameActions: Packaging (Android
    (ETC1)): ProcessManager.KillAll:
    Trying to kill 0 spawned processes.
    MainFrameActions: Packaging (Android
    (ETC1)): copying UAT log files…
    MainFrameActions: Packaging (Android
    (ETC1)): RunUAT.bat ERROR:
    AutomationTool was unable to run
    successfully. MainFrameActions:
    Packaging (Android (ETC1)): BUILD
    FAILED