Counting certain colored pixels from camera?
Does anyone know if it's possible to get the exact amount of a certain color of pixel being rendered from a camera through blueprint? I know this is a bit off an odd thing to ask, but since Splatoon has been so successful, I've been thinking of how someone would recreate how the colors are added up at the end of the round and if it was possible in UE4.
asked Aug 02 '15 at 04:48 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here