Add new supported culture (Hebrew)
I'm trying to make a game that supports Hebrew as a selectable language. I'm using Localization macros (LOCTEXT) and the Localization Dashboard, but in the "Add new cultures" menu it doesn't display Hebrew as an option. I even manually modified DefaultEditor.ini to have
It doesn't display the culture name properly but it does add the appropriate folders/files when gathering text/counting translations/compiling. However when I switch the current culture to he_IL it doesn't work, stays in English. I also see when packaging you have to select what to cook, and once again Hebrew isn't an option.
If I understand the Engine's code properly, it uses a 3rd party tool called
asked Aug 02 '15 at 05:46 AM in Using UE4
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