Object Facing Coordinates
I need help to create a blueprint that will rotate and face an object when in range of it (like how a tower defence turret works). It would also be a bonus if someone told me how to make it turn to the closest object if there is numerous objects in range...
Ps, it would be another bonus if there was no C++ involved.
asked Aug 02 '15 at 04:04 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here