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Object Facing Coordinates

Hello everyone,

I need help to create a blueprint that will rotate and face an object when in range of it (like how a tower defence turret works). It would also be a bonus if someone told me how to make it turn to the closest object if there is numerous objects in range...

thanks!

Ps, it would be another bonus if there was no C++ involved.

Product Version: UE 4.7
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asked Aug 02 '15 at 04:04 AM in Blueprint Scripting

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Maxmcmad-R.P.G
16 4 6 84

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