I’ve created a 2D blend space for basic movement, intent being to go from idle to walking to running, etc., with 2D to incorporate strafing. When I open the blend space in Persona, I can add samples to the graph, but the animation isn’t playing at all in the preview. The character just sits in a T-pose.
If I open the animations themselves, they preview just fine. It should also be noted that in tutorial videos I’ve seen, when editing a blend space, if you select (but don’t open) animations in the asset browser, it warns you with a little “currently previewing another asset” message. I don’t get that message.
I have “Enable Preview Blendspace” checked, so I’m not sure what I’m doing wrong here.
EDIT: I’ve made a 1D blend space and it works fine. Also, I tried plugging the 2D blend space into an anim graph/state machine, and it doesn’t work, so maybe it’s not a preview thing, but rather I’m not using the blend space properly. I’ve updated the question to reflect that.