Content Browser icons are huge when using SLI in surround mode

When using SLI in surround mode across three monitors, the content browser icons are huge! They fill the whole content browser window. Resizing the window doesn’t seem to change the fact that they fill the window (width wise) until the window is about 1/4 of the display area, then you’ll get a second column (of huge) icons.

Scaling the icons only makes them larger. The icons are already at their smallest when they fill the content browser window.

I believe the cause of the bug is possibly related to the fact that surround makes the engine think that the display area is actually 5960 wide (3x1920) and the icons sizes are related to the total available desktop width rather than the content browser width.

You can scale icons in Options on down right corner or did you tried that?

I did, but thanks for the suggestion. I’ve updated the original question with more details.

Hah - yeah this is caused by the CB code trying to be smart. We use 1920 as a sort of native size, and then everything is scaled around that. So if 50% scale fit 2 icons per row, it would fit the same number on a 4K monitor. I think we could probably solve your problem by using the height, instead of the width, as the baseline factor. That way it doesn’t matter how wide the monitor is, just the vertical resolution.

I’ll poke around in the code later today and see if I can fix it.

Cheers,
Nick (Epic Games)

So I was on the right track, neat!

I poked around in the CB code a bit, but since my day job doesn’t leave me with much time to explore UE, didn’t find the where it’s getting the size from. I don’t expect that this bug is a very high priority in any way though, so I likely revisit myself if it’s not fixed.

Thanks, Nick!