Launching Failure while using SQLite3 Plugin

I used SQLite3 Plugin for database connection ([Plugin] SQLite3 Database Plugin - C++ - Epic Developer Community Forums).

There is no error while building and blueprint compilation. But I found the build failure in packaging (windows-64) and launching.
Here I attached the log file.

link text

There was a error while compiling the plugin. Here I attached the log file and SQLiteDatabase.txt (header file). I am unable to figure out the problem.

link text
link text

Add #include “sqlite3.h” in sqlitedatabase.h file.

try adding

DynamicallyLoadedModuleNames.AddRange(new string[] { “ReplaceWithTheNameOfThePlugin” });

into your projects Build.cs

Hi Chooka,

Thanks for the solution.

Here is the thing that I did :

  1. I don’t had sqlite support module in my engine. So I included it by following this thread : SQLiteSupport module currently broken - Programming & Scripting - Epic Developer Community Forums

  2. He is the plugin that I used (https://github.com/).

  3. I added DynamicallyLoadedModuleNames.AddRange(new string[] { “NameofMyPlugin” });

I am able to play the game in editor but unable to launch the game. Here is my log file and screenshot. [link text][1]

Hope this plugin can help you.

HiSQLite3( SQLite3 For UE4)