I used SQLite3 Plugin for database connection ([Plugin] SQLite3 Database Plugin - C++ - Epic Developer Community Forums ).
There is no error while building and blueprint compilation. But I found the build failure in packaging (windows-64) and launching.
Here I attached the log file.
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There was a error while compiling the plugin. Here I attached the log file and SQLiteDatabase.txt (header file). I am unable to figure out the problem.
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Add #include “sqlite3.h” in sqlitedatabase.h file.
Chooka
(Chooka)
August 5, 2015, 7:58am
4
try adding
DynamicallyLoadedModuleNames.AddRange(new string[] { “ReplaceWithTheNameOfThePlugin” });
into your projects Build.cs
Hi Chooka,
Thanks for the solution.
Here is the thing that I did :
I don’t had sqlite support module in my engine. So I included it by following this thread : SQLiteSupport module currently broken - Programming & Scripting - Epic Developer Community Forums
He is the plugin that I used (https://github.com/ ).
I added DynamicallyLoadedModuleNames.AddRange(new string[] { “NameofMyPlugin” });
I am able to play the game in editor but unable to launch the game. Here is my log file and screenshot. [link text][1]
YeHaike
(YeHaike)
April 27, 2018, 1:54am
6
Hope this plugin can help you.
HiSQLite3( SQLite3 For UE4)