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Launching Failure while using SQLite3 Plugin

I used SQLite3 Plugin for database connection (https://forums.unrealengine.com/showthread.php?56752-Plugin-SQLite3-Database-Plugin).

There is no error while building and blueprint compilation. But I found the build failure in packaging (windows-64) and launching. Here I attached the log file.

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Product Version: UE 4.8
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asked Aug 02 '15 at 01:44 PM in Packaging & Deployment

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avatar image L34D3R Aug 03 '15 at 02:57 PM

There was a error while compiling the plugin. Here I attached the log file and SQLiteDatabase.txt (header file). I am unable to figure out the problem.

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sqlite.log (3.2 kB)
avatar image L34D3R Aug 04 '15 at 06:24 AM

Add #include "sqlite3.h" in sqlitedatabase.h file.

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2 answers: sort voted first

try adding

DynamicallyLoadedModuleNames.AddRange(new string[] { "ReplaceWithTheNameOfThePlugin" });

into your projects Build.cs

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answered Aug 05 '15 at 07:58 AM

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avatar image L34D3R Aug 07 '15 at 10:46 AM

Hi Chooka,

Thanks for the solution.

Here is the thing that I did :

  1. I don't had sqlite support module in my engine. So I included it by following this thread : https://answers.unrealengine.com/questions/184626/sqlitesupport-module-currently-broken.html#answer-185268

  2. He is the plugin that I used (https://github.com/KhArtNJava/SQLite3UE4).

  3. I added DynamicallyLoadedModuleNames.AddRange(new string[] { "NameofMyPlugin" });

I am able to play the game in editor but unable to launch the game. Here is my log file and screenshot. link text alt text

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Hope this plugin can help you.

HiSQLite3( SQLite3 For UE4)

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answered Apr 27 '18 at 01:54 AM

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