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[UMG] How can I scale a slider?

Hey, I want to have a setting menu. It is organised in a list. A scroll bar is filling up the root canvas. It contains many scale boxes, which each contains a horizontal box with a checkbox and a text in it.

That works very well. But now I have in my last horizontal box a slider. I tried different options, but the silder is always very thin. I want to scale it, so you have a certain precision when moving between both borders (horizontal). Maybe it is because of the scale box, or you simply can't scale it inside a horizontal box? Changing the rendering scale is not working, because then the layout gets broken.

Product Version: UE 4.8
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asked Aug 02 '15 at 01:53 PM in Blueprint Scripting

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birdfreeyahoo
870 46 44 80

avatar image sikecil91 Aug 24 '15 at 04:01 AM

Have you solved this ?? can you tell me how to solve that, thank you

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2 answers: sort voted first

I used a size box now in the horizontal box, to give the slider a certain width.

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answered Aug 03 '15 at 03:33 PM

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birdfreeyahoo
870 46 44 80

avatar image sikecil91 Aug 24 '15 at 03:51 AM

I still can't resize my slider,,, can you explain more ?? thankss...

avatar image Panda Studios Jan 30 '16 at 10:47 PM

Hey,

A Size box works however inside the size box you can put a scale box, the scale box then will scale the bar to the size of the box.

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screenshot_52.png (48.5 kB)
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  • Select the Slider.

  • Go to Render Transform.

  • Open Transform.

  • Open Scale.

  • Set Y with the value of your choice (for example, 3).

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answered Jan 30 '16 at 10:38 PM

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Aurel
16 1 3

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