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[Closed] Problems compiling project ios

I have problems when compiling a project with Blueprint. When I want to compile an iPhone 6 or IPAD AIR generates the following error. I'm using version 4.8.3 EU. And the same happened with previous versions. The strange thing is that building an blueprint and only works once in the iphone and ipad return after compiling and generates error.

LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine LogTemp:Display: CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\4.8 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries --- GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries LogTemp:Display: Searching for mobile provisions that match the game 'ProyectoTitan' with CFBundleIdentifier='com.esantacruz.unrealengine' in 'C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp:Display: Phase 0 considering provision 'ProyectoTitan.mobileprovision' named 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' LogTemp:Display: Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' LogTemp:Display: .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') LogTemp:Display: Picked 'ProyectoTitan.mobileprovision' with AppID 'GH4BL6A5HC.com.esantacruz.unrealengine' and Name 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' as a matching provision for the game 'ProyectoTitan' LogTemp:Display: Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' LogTemp:Display: .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') LogTemp:Display: Executing iPhonePackager Validate Engine -project D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -bundlename com.esantacruz.unrealengine CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS Initial Dir: C:\Program Files\Epic Games\4.8 Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries --- GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries Searching for mobile provisions that match the game 'ProyectoTitan' with CFBundleIdentifier='com.esantacruz.unrealengine' in 'C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision 'ProyectoTitan.mobileprovision' named 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') Picked 'ProyectoTitan.mobileprovision' with AppID 'GH4BL6A5HC.com.esantacruz.unrealengine' and Name 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' as a matching provision for the game 'ProyectoTitan' Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_TITANUNREAL LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogPackageDependencyInfo:Display: Package Info not found for ../../../ProyectoTitan/CookedIniVersion! LogD3D11RHI: InitD3DDevice LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=0.674876ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset LogSavePackage: Save=0.724324ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.565645ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=0.691918ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Save=0.655949ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=0.489867ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogSavePackage: Save=0.674946ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=0.487702ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogSavePackage: Save=0.504114ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.361149ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.275314ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.533448ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=0.694083ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset LogSavePackage: Save=2.791556ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=0.706584ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.632972ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=1.412121ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Save=0.813860ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Save=0.890267ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogSavePackage: Save=2.383124ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogSavePackage: Save=21.831825ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogSavePackage: Save=2.616045ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset LogSavePackage: Save=0.973937ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogSavePackage: Save=1.117530ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset LogSavePackage: Save=1.688762ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogSavePackage: Save=2.670102ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Save=0.704210ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset LogSavePackage: Save=0.868337ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogSavePackage: Save=0.677391ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogSavePackage: Save=0.605733ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.791022ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_12130_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2c98_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/EditorResources/Bad -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset LogSavePackage: Save=0.821822ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bad.uasset' LogCook:Display: Cooking /Engine/EditorResources/BkgndHi -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset LogSavePackage: Save=0.958362ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BkgndHi.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset LogSavePackage: Save=0.826362ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSphere.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset LogSavePackage: Save=0.618445ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorPlane.uasset' LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset LogSavePackage: Save=0.557822ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCylinder.uasset' LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset LogSavePackage: Save=0.677600ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset LogSavePackage: Save=0.708679ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset LogSavePackage: Save=4.759823ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Grid -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset LogSavePackage: Save=0.797448ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Grid.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset LogSavePackage: Save=0.736406ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset LogSavePackage: Save=0.768184ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_DecalActorIcon.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset LogSavePackage: Save=0.590368ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset LogSavePackage: Save=8.689302ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogSavePackage: Save=0.242559ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DataLayer.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Terrain -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset LogSavePackage: Save=0.770698ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Terrain.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> D:/Unreal 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LogCook:Display: Cooking /Engine/EngineSounds/Voice -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset LogSavePackage: Save=0.207778ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset' LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset LogSavePackage: Save=0.815327ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogSavePackage: Save=10.569709ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset' 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Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset LogSavePackage: Save=1.047689ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset LogSavePackage: Save=1.238426ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset LogSavePackage: 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Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset LogSavePackage: Save=0.856045ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Metallic -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset LogSavePackage: Save=0.893410ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Opacity -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset LogSavePackage: Save=0.835232ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Roughness -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset LogSavePackage: Save=0.922813ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset LogSavePackage: Save=0.872737ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset LogSavePackage: Save=1.013746ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset LogSavePackage: Save=0.968140ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset LogSavePackage: Save=1.467645ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/Specular -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset LogSavePackage: Save=0.928330ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset LogSavePackage: Save=0.935524ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset LogSavePackage: Save=0.990140ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset LogSavePackage: Save=0.875041ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset LogSavePackage: Save=0.198559ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset LogSavePackage: Save=1.796946ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset LogSavePackage: Save=0.864216ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset' LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset LogSavePackage: Save=1.106286ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset' LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset LogSavePackage: Save=0.672572ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_TorusMesh -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset LogSavePackage: Save=0.966743ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset LogSavePackage: Save=1.920496ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset LogSavePackage: Save=2.446749ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset LogSavePackage: Save=0.934756ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset LogSavePackage: Save=1.113410ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset LogSavePackage: Save=5.313245ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset LogSavePackage: Save=1.480356ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset LogSavePackage: Save=19.724644ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset LogSavePackage: Save=1.724591ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset' LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game. LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1 LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset LogSavePackage: Save=1.845486ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset LogSavePackage: Save=0.815118ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset LogSavePackage: Save=2.677784ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset LogSavePackage: Save=3.395124ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset LogSavePackage: Save=1.244711ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset LogSavePackage: Save=1.065987ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset LogSavePackage: Save=1.067943ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset LogSavePackage: Save=1.006762ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset LogSavePackage: Save=1.014933ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset LogSavePackage: Save=0.580940ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset LogSavePackage: Save=0.759454ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset LogSavePackage: Save=2.137213ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset LogSavePackage: Save=1.035607ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset LogSavePackage: Save=1.316019ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogSavePackage: Save=0.942997ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset LogSavePackage: Save=6.178928ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset LogSavePackage: Save=0.943975ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset LogSavePackage: Save=0.797099ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset' LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset LogSavePackage: Save=0.555937ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset LogSavePackage: Save=0.473873ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset LogSavePackage: Save=0.782851ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset LogSavePackage: Save=0.813791ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset' LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset LogSavePackage: Save=5.784604ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset' LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset LogSavePackage: Save=0.293752ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset LogSavePackage: Save=0.772724ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset LogSavePackage: Save=0.710076ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset' LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float. LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float. LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2 LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float. LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset LogSavePackage: Save=4.729232ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset LogSavePackage: Save=1.376781ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset LogSavePackage: Save=1.379714ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset LogSavePackage: Save=1.278165ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset LogSavePackage: Save=1.038959ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset LogSavePackage: Save=0.906819ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset LogSavePackage: Save=1.578692ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset' LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset LogSavePackage: Save=1.105448ms LogSavePackage: Async saving from memory to 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LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset LogSavePackage: Save=0.747930ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset' LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset LogSavePackage: Save=7.110401ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset LogSavePackage: Save=0.734032ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Note -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Note.uasset LogSavePackage: Save=0.762876ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Note.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TargetIcon.uasset LogSavePackage: Save=0.744857ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TargetIcon.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Trigger.uasset LogSavePackage: Save=0.849549ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Trigger.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset LogSavePackage: Save=0.794654ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset LogSavePackage: Save=0.661537ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' LogCook:Display: Cooking /Engine/EngineSounds/Master -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset LogSavePackage: Save=0.293054ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset' LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/AICON-Red.uasset LogSavePackage: Save=0.665098ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/AICON-Red.uasset' LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset LogSavePackage: Save=0.609365ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset LogSavePackage: Save=24.918041ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset LogSavePackage: Save=1.580508ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset' LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1 LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset LogSavePackage: Save=0.701416ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset LogSavePackage: Save=0.977219ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset LogSavePackage: Save=0.636673ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset LogSavePackage: Save=1.066826ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset' LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset LogSavePackage: Save=0.775518ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N.uasset LogSavePackage: Save=1.177384ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N.uasset' LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N.uasset LogSavePackage: Save=1.246807ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset LogSavePackage: Save=1.386419ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset' LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset LogSavePackage: Save=0.647708ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset LogSavePackage: Save=1.349054ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD.uasset LogSavePackage: Save=0.794165ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_LOGO_CARD.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset LogSavePackage: Save=0.856114ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset LogSavePackage: Save=0.911848ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_Mannequin_normals -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequinnormals.uasset LogSavePackage: Save=4.069232ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequinnormals.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogSavePackage: Save=0.809600ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' LogCook:Display: Cooking /Engine/EditorResources/Bkgnd -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset LogSavePackage: Save=0.547206ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset LogSavePackage: Save=0.703372ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset LogSavePackage: Save=0.832997ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset' LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset LogSavePackage: Save=1.285499ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset LogSavePackage: Save=0.691848ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset LogSavePackage: Save=0.685702ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset' LogCook:Display: Cooking /Engine/EditorResources/SceneManager -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset LogSavePackage: Save=0.773841ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogSavePackage: Save=2.304902ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset LogSavePackage: Save=0.664819ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset' LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset LogSavePackage: Save=0.490984ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset LogSavePackage: Save=0.548883ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/SM_SkySphere.uasset LogSavePackage: Save=0.822660ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineSky/SM_SkySphere.uasset' LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R.uasset LogSavePackage: Save=1.468483ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R.uasset' LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096.uasset LogSavePackage: Save=1.308686ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_N_4096.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset LogSavePackage: Save=1.165791ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset LogSavePackage: Save=0.879022ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset LogSavePackage: Save=3.117016ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset' LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset LogSavePackage: Save=1.750362ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset LogSavePackage: Save=0.808343ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset' LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset LogSavePackage: Save=0.843543ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset' LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset LogSavePackage: Save=0.697784ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' LogCook:Display: Cooking /Game/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002 -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset LogSavePackage: Save=1.470089ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ProyectoTitan/Environments/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset' LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.668591ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogSavePackage: Save=0.454387ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' LogCook:Display: Cooking /Engine/EditorResources/S_Thruster -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset LogSavePackage: Save=0.756521ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset' LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion -> D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion.uasset LogSavePackage: Save=0.805479ms LogSavePackage: Async saving from memory to 'D:/Unreal Projects/ProyectoTitan/Saved/Cooked/IOS/ProyectoTitan/Content/ThirdPersonBP/Character/Textures/UE4_Mannequin_occlusion.uasset' LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 278, size is 245.44kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 11.902970s total time 13.081417 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 11.716632 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_190a8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2c98_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: Running on WindowsHostPlatform LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Unreal Projects/ProyectoTitan/ProyectoTitan.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -map=/Game/ProyectoTitan/Maps/Maps001 -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/ProyectoTitan/Maps/Maps001 -Messaging -device=IOS@All_iOS_On_TITANUNREAL -addcmdline=-SessionId=509A3ED047A3159EDA196C9DB46A209A -SessionOwner=esant -SessionName='Play On Device' -run -nokill -NoCompile LogPlayLevel: Automation.Process: IsBuildMachine=False LogPlayLevel: Automation.Process: ShouldKillProcesses=False LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\DeploymentServer.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\IPhonePackager.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= LogPlayLevel: CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe= LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe= LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-08-02_10.37.16 LogPlayLevel: CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Project Params LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Unreal Projects\ProyectoTitan\ArchivedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds LogPlayLevel: ProjectParams.ValidateAndLog: Build=False LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel: ProjectParams.ValidateAndLog: Clean= LogPlayLevel: ProjectParams.ValidateAndLog: Client=False LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion= LogPlayLevel: ProjectParams.ValidateAndLog: DLCName= LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions= LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook= LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/ProyectoTitan/Maps/Maps001 LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/ProyectoTitan/Maps/Maps001 LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel: ProjectParams.ValidateAndLog: Package=False LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True LogPlayLevel: ProjectParams.ValidateAndLog: Run=True LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=ProyectoTitan LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel: ProjectParams.ValidateAndLog: Project Params LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: Project.CopyBuildToStagingDirectory: STAGE COMMAND STARTED LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: Deployment Context LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../ProyectoTitan/ProyectoTitan.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build\IOS\Resources\Graphics .png False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build\IOS\Resources\Graphics .png False LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CodeSignWhenStaging=1 LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS UE4Game-Info.plist False LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS UE4Game-Info.plist False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles c:\program files\epic games\4.8\engine\build build.properties False LogPlayLevel: InternalUtils.FindFiles: FindFiles c:\program files\epic games\4.8\engine\build build.properties False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Intermediate\UAT\IOS ue4commandline.txt False LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Intermediate\UAT\IOS ue4commandline.txt False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en .locres True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en .locres True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins .uplugin True LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins .uplugin True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan .uproject False LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan .uproject False LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Config True LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Config True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS True LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS True LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS .json True LogPlayLevel: InternalUtils.FindFiles: FindFiles D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS .json True LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic 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LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\showtabwellbutton_hovered.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\showtabwellbutton_normal.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\showtabwellbutton_pressed.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\tabcontentarea.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\tabwellseparator.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\tab_active.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\tab_coloroverlay.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\docking\tab_foreground.png, up to date. 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LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\google_android_license.txt, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\last resort font.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\lastresort.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\nanum fonts license.rtf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\nanumgothic ttf.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\nanumgothic.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\roboto-bold.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\roboto-light.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\roboto-regular.ttf, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\fonts\roboto.tps, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\backicon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\cross_12x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\cursor_cardinal_cross.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\cursor_grab.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\defaultappicon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\denied_16x.png, up to date. 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LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_error_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_generic_toolbar.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_help_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_info_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_redo_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_tab_toolbar_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_tab_widgetreflector_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_tab_widgetreflector_40x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_undo_16px.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\icon_warning_16x.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\nexticon.png, up to date. LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\engine\content\slate\icons\notificationlist_fail.png, up to date. 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Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\mesh\sk_mannequin_physicsasset.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Mesh\SK_Mannequin_PhysicsAsset.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\mesh\sk_mannequin_physicsasset.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\mesh\ue4_mannequin_skeleton.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Mesh\UE4_Mannequin_Skeleton.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\mesh\ue4_mannequin_skeleton.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4man_logo_n.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4Man_Logo_N.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4man_logo_n.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_logo_card.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_LOGO_CARD.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_logo_card.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_mat_maska.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequin_MAT_MASKA.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_mat_maska.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_occlusion.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequin_occlusion.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequin_occlusion.uasset LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequinnormals.uasset LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\Cooked\IOS\ProyectoTitan\Content\ThirdPersonBP\Character\Textures\UE4_Mannequinnormals.uasset D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\cookeddata\proyectotitan\content\thirdpersonbp\character\textures\ue4_mannequinnormals.uasset LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt=True LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt" -file "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt" -device All_iOS_On_TITANUNREAL -bundle com.esantacruz.unrealengine LogPlayLevel: DeploymentServer: [deploy] Created deployment server. LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ... LogPlayLevel: DeploymentServer: [DD] Mobile Device 'iPhone 6' connected LogPlayLevel: DeploymentServer: Failed to connect to bundle 'com.esantacruz.unrealengine' with Invalid Response Error LogPlayLevel: DeploymentServer: [DD] ... Error: Failed to connect to bundle 'com.esantacruz.unrealengine' LogPlayLevel: DeploymentServer: [DD] LogPlayLevel: DeploymentServer: Exiting. LogPlayLevel: CommandUtils.Run: Run: Took 2.0621671s to run DeploymentServer.exe, ExitCode=1 LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Backup -file "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_UFSFiles.txt" -file "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Manifest_NonUFSFiles.txt" -device All_iOS_On_TITANUNREAL -bundle com.esantacruz.unrealengine. See logfile for details: 'DeploymentServer.txt' LogPlayLevel: Project.CopyBuildToStagingDirectory: STAGE COMMAND COMPLETED LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject=True LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: Deployment Context LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = IOS LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False LogPlayLevel: Project.LogDeploymentContext: Stage = True LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = IOS LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = D:\Unreal Projects\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: PlatformDir = IOS LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: StageDirectory = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../ProyectoTitan/ProyectoTitan.uproject LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\ProyectoTitan LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = ../../../ LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context LogPlayLevel: Project.Package: PACKAGE COMMAND STARTED LogPlayLevel: IOSPlatform.Package: Package D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub=True LogPlayLevel: IOSPlatform.Package: ProjectName=ProyectoTitan LogPlayLevel: IOSPlatform.Package: ProjectStub=C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub LogPlayLevel: IOSPlatform.Package: ProjectIPA=D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa LogPlayLevel: IOSPlatform.Package: IPPExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CodeSignWhenStaging=1 LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe=True LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -sign -stagedir "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS" -project "D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject" -iterate LogPlayLevel: IPhonePackager: Executing iPhonePackager RepackageFromStage Engine -config Development -sign -stagedir D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS -project D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject -iterate LogPlayLevel: IPhonePackager: CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS LogPlayLevel: IPhonePackager: Initial Dir: C:\Program Files\Epic Games\4.8 LogPlayLevel: IPhonePackager: Env CWD: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS LogPlayLevel: IPhonePackager: BranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries --- GameBranchPath = TITANUNREAL/C/Program Files/Epic Games/4.8/Engine/Binaries LogPlayLevel: IPhonePackager: LogPlayLevel: IPhonePackager: ---------- LogPlayLevel: IPhonePackager: Executing command 'Clean' ... LogPlayLevel: IPhonePackager: Cleaning temporary files from PC ... LogPlayLevel: IPhonePackager: ... cleaning: C:\Program Files\Epic Games\4.8\Engine\Intermediate\IOS-Deploy\UE4Game\Development\ LogPlayLevel: IPhonePackager: LogPlayLevel: IPhonePackager: Loaded stub IPA from 'C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub' ... LogPlayLevel: IPhonePackager: ... 'C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub' -> 'D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa' LogPlayLevel: IPhonePackager: Copy: C:\Program Files\Epic Games\4.8\Engine\Binaries\IOS\UE4Game.stub -> D:\Unreal Projects\ProyectoTitan\Binaries\IOS\ProyectoTitan.ipa, last modified at 29/07/2015 3:16:53 p. m. LogPlayLevel: IPhonePackager: Found Info.plist (D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents LogPlayLevel: IPhonePackager: Searching for mobile provisions that match the game 'ProyectoTitan' with CFBundleIdentifier='com.esantacruz.unrealengine' in 'C:\Users\esant\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogPlayLevel: IPhonePackager: Phase 0 considering provision 'ProyectoTitan.mobileprovision' named 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' LogPlayLevel: IPhonePackager: .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) LogPlayLevel: IPhonePackager: .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') LogPlayLevel: IPhonePackager: Picked 'ProyectoTitan.mobileprovision' with AppID 'GH4BL6A5HC.com.esantacruz.unrealengine' and Name 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' as a matching provision for the game 'ProyectoTitan' LogPlayLevel: IPhonePackager: Using mobile provision 'iOSTeam Provisioning Profile: com.esantacruz.unrealengine' to code sign LogPlayLevel: IPhonePackager: ... Writing updated embedded.mobileprovision LogPlayLevel: IPhonePackager: Looking for a certificate that matches the application identifier 'GH4BL6A5HC.com.esantacruz.unrealengine' LogPlayLevel: IPhonePackager: .. Provision entry SN '18466678B3383015' matched 1 installed certificate(s) LogPlayLevel: IPhonePackager: .. .. Installed certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' is valid (choosing it) (range '8/07/2015 6:45:26 p. m.' to '7/07/2016 6:45:26 p. m.') LogPlayLevel: IPhonePackager: ... Found matching certificate 'iPhone Developer: Edwin Santa Cruz Quispe (2W7YH9P96Y)' (valid from 8/07/2015 6:45:26 p. m. to 7/07/2016 6:45:26 p. m.) LogPlayLevel: IPhonePackager: Found CFBundleVersion string '0.14' and updated it to '0.15' LogPlayLevel: IPhonePackager: Saving IPA ... LogPlayLevel: IPhonePackager: ... Writing updated Info.plist LogPlayLevel: IPhonePackager: Opening source executable... LogPlayLevel: IPhonePackager: ... Processing one mach object (binary is thin) LogPlayLevel: IPhonePackager: ... Initial signature step (0.49 s elapsed so far) LogPlayLevel: IPhonePackager: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Keyset does not exist LogPlayLevel: IPhonePackager: LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.PkcsUtils.CreateSignerEncodeInfo(CmsSigner signer, Boolean silent) LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.SignedCms.Sign(CmsSigner signer, Boolean silent) LogPlayLevel: IPhonePackager: at System.Security.Cryptography.Pkcs.SignedCms.ComputeSignature(CmsSigner signer, Boolean silent) LogPlayLevel: IPhonePackager: at MachObjectHandling.CodeDirectorySignatureBlob.SignCodeDirectory(X509Certificate2 SigningCert, DateTime SigningTime, CodeDirectoryBlob CodeDirectory) in d:\BuildFarm\buildmachine++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\MachObjects.cs:line 1729 LogPlayLevel: IPhonePackager: at iPhonePackager.CodeSignatureBuilder.PerformSigning() in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 849 LogPlayLevel: IPhonePackager: at iPhonePackager.CookTime.RepackageIPAFromStub() in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\CookTime.cs:line 350 LogPlayLevel: IPhonePackager: at iPhonePackager.Program.Main(String[] args) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 754 LogPlayLevel: CommandUtils.Run: Run: Took 0.7708379s to run IPhonePackager.exe, ExitCode=1 LogPlayLevel: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -sign -stagedir "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS" -project "D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject" -iterate. See logfile for details: 'IPhonePackager.txt' LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -sign -stagedir "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS" -project "D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject" -iterate. See logfile for details: 'IPhonePackager.txt' LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) LogPlayLevel: at IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) LogPlayLevel: at Project.Package(ProjectParams Params, Int32 WorkingCL) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: ERROR: Command failed (Result:1): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -sign -stagedir "D:\Unreal Projects\ProyectoTitan\Saved\StagedBuilds\IOS" -project "D:\Unreal Projects\ProyectoTitan\ProyectoTitan.uproject" -iterate. See logfile for details: 'IPhonePackager.txt' LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 LogPlayLevel: Domain_ProcessExit LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel: copying UAT log files... LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 3.005192 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Deployment failed! Unknown Error LogXAudio2:Warning: Failed to create audio buffer for 'SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed'

Product Version: UE 4.8
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asked Aug 02 '15 at 04:03 PM in Packaging & Deployment

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esantacruz
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The question has been closed Mar 24 '16 at 06:55 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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