Line trace only fires when both Pressed and Released (of LMB event) is connected to LineTraceForObjects
My line trace only fires when both the PRESSED and RELEASED function of the Left Mouse Button input event is connected to the LineTraceForObjects input.
Why doesn't it fire when only PRESSED in connected? Should there be an alternative event for released? And if so, what should it be?
Here's is the screenshot of my current blueprint:
asked Aug 02 '15 at 03:39 PM in Using UE4
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