UFO Move Component To problem

I want to hold a button to carry an object and when I release the button, it drops. The problem is it picks up and drops right away. I have tried loops, but no luck there. I will screenshot my blueprints and attach a Youtube link to show you what I mean. Thanks

lol that game is kinda hilarious. I like it!

I donno if this is the best way to do what you’re doing. But on your ship character / skeleton etc. Can you add a socket to it? call it “beamsocket” and position it just under the ship.

Then do what you have going on with the beam and set a delay for like 0.5 sec allowing time for the box to get beamed up. Then in your blueprints, attach the hit actor to the socket.

When the button is released, detach from socket so it drops.

Let me know if that works for you.

I found a tutorial for a first person game and how to pick up and hold object in front of you ( Like Skyrim ) I just changed it about a bunch so it would work with the UFO in my game. The blueprint is too big to fit into one screenshot but here is a link showing it working properly.

Thanks for the response though I appreciate it.