Steam is gone after packaging shipping build?
Hi. I have been trying to figure out whats wrong here. Development builds work great, and steamworks functions as expected. But when packaging a shipping build, steam just dissapares and will not work with the game. Ive added the app_id and DLLs to every directory there is with no results. I found this on the wiki:
Make sure to include the Unreal Engine Steam module as part of your project. (see Unreal Build System Target Files for additional help)
Adding the following should be enough to make sure that the Steam module is built along with your game. It goes inside the constructor of mygame.build.cs
But when adding the above line to the game.build.cs it just generates compile error:
At this point im stuck and I cant get steam to work with a shipping build, forcing me to use development builds for the time being. I would greatly appreciate any help! Thanks.
asked Aug 02 '15 at 06:11 PM in Packaging & Deployment
I've tested as of 4.11, if you do a shipping build, the thirdparty steam .dll is included, but you have to add the following file to YourGame/Binaries/Win32
and in that file put just your app id with no whitespaces
Then when you launch the steam overlay will appear :)
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