I have a UParticleSystem variable that I am trying to assign in the associated Blueprint class but it won’t accept the Particle Systems in the Content Browser.
Any ideas?
I have a UParticleSystem variable that I am trying to assign in the associated Blueprint class but it won’t accept the Particle Systems in the Content Browser.
Any ideas?
Fixed it.
Had to change the UPROPERTY( ) parameters to fit editing the Blueprint, specifically: UPROPERTY( EditAnywhere, BlueprintReadWrite )