How to make blueprints other than the level BP show realtime flow ingame?

Hi, it’s very useful being able to see what parts of the level blueprint are executed and exactly when doing what ingame, thanks to the moving yellow and orange marks on lines between nodes of functions. Is possible to activate that realtime marks in other kinds of blueprints? If so, how? I can only see those marks in my character blueprint if using breakpoints, but full realtime showing would be ideal.

Open blueprint you wish to debug, click Play, get back to blueprint menu and select blueprint in Debug filter.

Thank you, very useful. And how would one make Accessed None messages from blueprints other than the level one appear in the editor log message list?