GREEN reflections from reflection capture/sky light
Ok, so I've been using UE4 for a few months now, and I just can't figure out this green problem I'm having. It's happened on every UE version that I've tried (from 4.7.6 onward)
I get green reflections if u put a reflection capture sphere in the world, OR even more green if there is a sky light in the scene.
Even starting a default template, without changing anything - GREEN!
I'm not pro, but I've done so much searching to no avail. - Yes, I have a post processing volume - Yes, I have changed soo many settings - Yes, I have tried many different textures - Yes, I have tried different lighting situations - Yes I have reinstalled
Also, by opening an exact copy of a project on another computer - no green...
Scene I'm developing, with some green present (from reflections capture): http://img42.com/yhKY4
Default just opened first person template scene (green from sky light AND reflections capture): http://img42.com/g6Cav
asked Aug 03 '15 at 06:10 AM in Using UE4
Set your view mode to "reflections" and make sure your skybox is getting reflected. When I turned it on I saw I was only getting the atmospheric fog reflected and not the actual sky. It seemed to be an issue with a sky I imported from Infiltrator relying on a built in static mesh that I couldn't actually find in the editor.
Switching to a different skysphere (and applying the Infiltrator sky material) fixed the issue.
answered Nov 04 '15 at 07:20 AM
Well, I have "fixed it".
I don't know if this is a bug or I changed a setting somewhere, but here's the 'work around: Go to the post processing volume and change the global illumination > indirect light color to black.
I have perfect reflections now and absolutely no green with the use of reflections capture. (still green with the use of the sky light though..)
answered Aug 03 '15 at 01:37 PM
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