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GREEN reflections from reflection capture/sky light

Ok, so I've been using UE4 for a few months now, and I just can't figure out this green problem I'm having. It's happened on every UE version that I've tried (from 4.7.6 onward)

I get green reflections if u put a reflection capture sphere in the world, OR even more green if there is a sky light in the scene.

Even starting a default template, without changing anything - GREEN!

I'm not pro, but I've done so much searching to no avail. - Yes, I have a post processing volume - Yes, I have changed soo many settings - Yes, I have tried many different textures - Yes, I have tried different lighting situations - Yes I have reinstalled

Also, by opening an exact copy of a project on another computer - no green...

SCREENSHOTS:::

Scene I'm developing, with some green present (from reflections capture): http://img42.com/yhKY4

Default just opened first person template scene (green from sky light AND reflections capture): http://img42.com/g6Cav

Product Version: UE 4.8
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asked Aug 03 '15 at 06:10 AM in Using UE4

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T3
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2 answers: sort voted first

Set your view mode to "reflections" and make sure your skybox is getting reflected. When I turned it on I saw I was only getting the atmospheric fog reflected and not the actual sky. It seemed to be an issue with a sky I imported from Infiltrator relying on a built in static mesh that I couldn't actually find in the editor.

Switching to a different skysphere (and applying the Infiltrator sky material) fixed the issue.

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answered Nov 04 '15 at 07:20 AM

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muchcharles
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Well, I have "fixed it".

I don't know if this is a bug or I changed a setting somewhere, but here's the 'work around: Go to the post processing volume and change the global illumination > indirect light color to black.

I have perfect reflections now and absolutely no green with the use of reflections capture. (still green with the use of the sky light though..)

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answered Aug 03 '15 at 01:37 PM

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T3
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avatar image 6r0m Jun 16 '17 at 11:27 AM

it's completely disabled GI

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