Blueprint settings not saved to file
I have encountered a strange issue with one of my blueprints not saving settings, which has happened on occasion in previous versions (back to 4.5). I have a GameMode blueprint derived from my c++ base GameMode class. Somehow, the settings in that blueprint will not persist after closing the editor. Strangely, it's actually not the default setting that it is set to when open, it a a different class.
I've made a copy of the blueprint uasset file (int Windows explorer), deleted the original, and the issue persists. I have made a duplicate of the blueprint (from the Content Browser in editor), renamed it, and the blueprint correctly saved and did persist as normal.
Has this happened to anyone else? I have seen this happen a couple times before - I had to duplicate the blueprint and manually reference the blueprint to fix the blueprint, but maybe there is more of an issue going on here?
asked Aug 03 '15 at 01:00 PM in Bug Reports
OK - I found the problem and resolved it. It had nothing to do with the redirector. It was me. It looks like I must be using ConstructorHelpers wrong. I've removed it from the code and just reference the class in the blueprint and its fixed. I'll have to go back and see what I was doing wrong.
Thanks for the help!
answered Sep 01 '15 at 03:05 AM
I still haven't been able to reproduce this in-house, I believe it's confined to your project. If you would like to post a copy of your project here or private message me a link to download it over the forums, we can investigate it further.
In the meantime, I will continue to look for other users that are having a similar issue.
answered Aug 06 '15 at 07:16 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here