Hi, all! I’m trying to get 1D aim offsets working. It all seemed straight forward enough, but I’m getting some unusual results. It’s almost like the aim offset is blending with the idle animation.
The aim offset seems to be working fine in the preview. It’s set to -40 - 40, which is the same as the camera limitations:
When I try to use it while playing, it looks like this:
I tried to make everything as simple as possible for debugging:
I get the Camera Boom pitch in the Character Blueprint and set it as a variable.