1D Aim Offset not working right

Hi, all! I’m trying to get 1D aim offsets working. It all seemed straight forward enough, but I’m getting some unusual results. It’s almost like the aim offset is blending with the idle animation.

The aim offset seems to be working fine in the preview. It’s set to -40 - 40, which is the same as the camera limitations:

When I try to use it while playing, it looks like this:

I tried to make everything as simple as possible for debugging:

  1. I get the Camera Boom pitch in the Character Blueprint and set it as a variable.

  1. I then get that variable and set it as a new variable in the animation blueprint, so I can use it in the Anim Graph.

  1. In the Anim Graph I plug the pitch variable into AimOffsetBlendSpace1D.

  1. I have 3 animations; top, middle and down. They all have these settings.

52576-20.jpg

Any ideas?

1 Like

Ok, so I figured this out eventually.

I have 3 animations; aim_up, aim_middle and aim_down. You have to double click each animation and give it an animation to reference:

52678-24.jpg

The problem was, I was making them all reference the aim_middle animation, like this:

52679-29.jpg

What you’re supposed to do is reference the stand animation that you use for your character, like this:

52691-25.jpg

I’ll post step by step notes on how to set up aim offset. All the tutorials and guides out there are unnecessarily complicated.

After hours upon hours of looking this finally helped me fix my issue. Thanks.

You should mark your answer as solution!

Didn’t even realise I could >.<

Really helpful suggestion !

I CANNOT THANK YOU ENOUGH!!!