Feature Request: Set Mouse Location
I would like more control over the mouse location, whether visible or not. We can get mouse location, but I would also like to set it. For instance, I am working on a tower defense game. When a player clicks on a tower, the camera pans to it, but the mouse stays in the same position, instead of recentering on it while the camera pans. I remedied this by making the normal mouse invisible and creating a cursor via hud and input from mouse delta. However now the mouse goes out of viewport and clicks on the applications in the background. This could be fixed by allowing me to set mouse location (if greater than viewportX, mouseX = viewportX) etc.
asked Aug 03 '15 at 01:41 PM in Blueprint Scripting
Thanks for making the request. I have logged this as UE-19589 to be taken into further consideration by our developers.
Let us know if you have any further questions, have a wonderful day!
answered Aug 04 '15 at 03:48 PM
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