Unreal Hanging On "Compiling Shaders"!!!
Everytime I do a minor change to any material it goes crazy and throws hundreds of shaders to compile. I have recently switched from unity3d I really like this environment but this is really driving me insane, ive spent hours searching but no help and I cannot finish my imported FBX file because it needs about 70+ materials and I can't do a compile on the shaders everytime I try to change it... I dunno if this is a bug or not but If not then I would recommend a button when to compile or an choice for us to choose our own shaders to compile.
asked Aug 03 '15 at 02:00 PM in Rendering
Hello R3Draw Studios,
Is this environment all one .fbx?
If so what is happening is you have either one material or tons of materials all being called by this one .fbx.
If so the engine will need to recalculate all of your materials because the information for your .fbx has changed.
Since the .fbx is referencing many materials and all of those are being called once they are compiled, even changing a constant value will require the engine to recalculate everything associated with it.
If this is not the case please tell me how you are handling the .fbx and materials as well as screen shots of both inside of UE4.
answered Aug 04 '15 at 07:15 PM
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