PhysicsConstraint vanish after toggling physics off and back on
I am trying to save performace by disableing door physics (set simulate physics node if set off) when player is far. But when toggleing the physics back, the PhysicsConstraint-components seems to vanish and the doors just fall onto ground. Is it bug or am I missing something?
As extra question, is there culling for dynamic lights? Using own loops to toggle those too, but if there is better way I would be interested to know. :)
asked Aug 03 '15 at 03:20 PM in Bug Reports
Sorry took long, but did more testing now and its the "set collision enable"-node, that is set no collision for the door component, that breaks the constrait for me. I took that node away (which ended the issue) and using now "set collision response to channel" instead to ignore pawn and worlddynamic. That allows AI to walk through doors when player is no nearby. So no problem anymore. :)
ps. Only noticed that "set collision response to channel" lately, very handy to use for other features too. E.g. having now breakable walls that can be repaired back. Only spawning destructible mesh when needed and hiding the orginal static mesh.
answered Aug 18 '15 at 04:16 PM
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