Why does any wind strength affects Apex Cloth the same way?

Hello!

So I’ve made apex cloth clothing for a character and it works great as far as collisions and movement but I’ve noticed one issue… the wind strength can be 0.01 or 1.00 and affects the cloth exactly the same. This happens both in game and in the Persona previewer.

So I made a basic flag with all default settings only painting the max distance to 25.0 cm in 3ds Max to see if it has the same issue and it does. The gravity works as it should I can see it get heavier and lighter as I use the slider but the wind is off at 0.00 and on from 0.01 to 1.00

Is this a bug or am I missing something?

I just was working on this problem as well. It turns out there is a bug in the current version (4.8.3) that prevents wind strength and speed from working correctly unless you use negative values. As a workaround you can change your strength and speed to negative values and rotate your wind direction actor 180 degrees.

Note that the gust strength variables seem to have no effect whether you use positive or negative values.

This will be fixed in 4.9. You should be able to try this in the 4.9 Preview 1 build that is currently available on the Epic Games Launcher. Do take note that this preview is just that. It’s not intended for active development, but more for testing and weeding out any major bugs that may be there so that we can hopefully get them fixed by the time the 4.9 final release that will come later.

Hey HyperSapien thanks for the work around it works great.

Since this will be fixed in the future it won’t be a problem I’m just researching, testing and developing a unreal pipeline for a production I’ll be working on later.

Thank you both for your help.