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Damage over time by bleeding

So Im trying to set it to when the bullet hits the player it starts to apply damage every second via bleeding

![alt text][2] ![alt text][the damage is being applied when the bullets hits the player and then is handled as event any damage]

alt text

[2]: /storage/temp/52663-new+bitmap+image.gif

[4]: /storage/temp/52662-new+bitmap+image+(3)+-+copy.gif

Product Version: UE 4.8
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asked Aug 03 '15 at 07:43 PM in Blueprint Scripting

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avatar image uberblockhead Aug 03 '15 at 07:45 PM

I have tried a couple of ways to do this one of them being the apply burning from fire but still cant get it to work

avatar image piXelicidio Aug 04 '15 at 01:20 PM

From where are you calling the IsBleeding event that activate the timer?

avatar image uberblockhead Aug 04 '15 at 02:33 PM

![alt text][sorry forgot to put that up in the event graph of the projectile and it is to be called when the projectile hits the actor it only does it once but does not repeat]

[1]: /storage/temp/52784-new+bitmap+image+5.gif

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You cad do this all within the actor that gets hit. Let me know if it works :D

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01.jpg (696.9 kB)
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answered Aug 04 '15 at 04:06 PM

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avatar image uberblockhead Aug 04 '15 at 06:19 PM

Thank you it worked now I just need to stack the damage and it will be complete thank you for your help

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