How do I start making a Third person shooter?
I am new to the software and I am overwhelmed by the amount of information I need to know about blueprints, state machines, and skeletons. I wish to make a third person game but I don't know how to begin.I would use the preset third person level but I wouldn't know where to begin editing the blueprints or even adding new animations or changing the character.
I'm not new to 3D but I am new to games design and this software. I would like some guidance on where to start and how to begin editing the existing pack or starting from nothing. Thanks
asked Aug 04 '15 at 10:47 AM in Using UE4
Easiest path for me was starting with the basics. Look over the code in the third person template and get an idea of what each node and function does. Read the tool tips and if you still can't figure out a particular node then Google it. Start in the player controller since this is where all your movement comes from. Play with some of the values to get different results so you can see how they affect the game when you play it. Also I suggest going to the Unreal YouTube channel and watch their videos, they have some pretty good people giving tutorials. Then start your own project and apply what you've learned, trying to recreate the third person template. When you get stuck go back to the original and look it over again. Don't be afraid to try stuff, you can't hurt anything.
Here is the link to a good playlist on the Unreal channel:
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answered Aug 04 '15 at 11:45 AM
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