How to load screenshots via blueprint?
How do I load screenshots (inside the game folder) via blueprints, for example to use as thumbnails in my own material?
I've found it easy to let the player TAKE a screenshot by executing the "shot" command via a blueprint, but have problems then accessing those files in-game.
Alternatively, if this is not possible; how do I render the entire scene to a texture that can be stored and retrieved on the client? For example, to allow an in-game camera and gallery mode (where the player can take his own photos and later see them in a gallery).
asked Aug 04 '15 at 01:11 PM in Blueprint Scripting
I've faced the same problem recently, but there seem to be no clear way to do so. I couldn't find a way to render the scene to a texture as well.
But I think, there could be one option. You may use the Download image node as it is here: https://answers.unrealengine.com/questions/294553/filesystem-user-can-upload-image-to-the-game.html. If you manage to retrieve the name of a newely made screenshot (probably using some integer var and Sum node), you'll be probably able to download it then and convert to a texture using the node mentioned above.
I see no other way to solve this problem via blueprints.
answered Oct 11 '15 at 07:38 AM
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