I already have the mesh of the ball/stone and for the fire effect, I tweaked the preset particle already present in UE4 to match the stone.
the effect I’m after is to make “rain of fire”, I successfully finished making stones rain from the sky, but I have no idea how to apply the fire effect to each individual stones.
I tried the merge to particle systems together but it wasn’t the one I’m after. What happened was the stones were raining, but the fire effect stayed at the effects marker and did not join each projectile being produced by my particle system.
thou by tinkering with the settings I sort of found a longer method than what you responded. thanks for the tip on placing everything on a single system.
what i tried was, i placed the fire(GPU) in the same particle system of the rocks. Then under location module > Initial Emitter Location… worked like a charm…