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How to choose composite font from C++

Hello dear community =) The problem is: i wish to use few fonts styles (thin, bold etc.) in my project. And packing all that styles in one composite font HUDFont. How can i choose which style to use?

Now it looks like:

 static ConstructorHelpers::FObjectFinder<UFont> FontObj(TEXT("Font'/Game/HUD/Fonts/HudFont.HudFont'"));
 HUDFont = FontObj.Object;

And at this point how to set something like this? HUDFontBold = FontObj.Object.Bold; to use in DrawItem for example. Thanx! =)

Product Version: UE 4.8
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asked Aug 05 '15 at 12:01 AM in C++ Programming

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I think my answer here should help you out. This outlines how to use a composite font with HUD/Canvas: https://answers.unrealengine.com/questions/260854/composite-fonts-how-to-use.html

Let me know if you need any more info :)

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answered Aug 05 '15 at 10:45 AM

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Jamie Dale STAFF
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avatar image s.volkar Aug 05 '15 at 11:24 AM

Thank you! It i was looking for )

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