How to choose composite font from C++

Hello dear community =)
The problem is: i wish to use few fonts styles (thin, bold etc.) in my project. And packing all that styles in one composite font HUDFont. How can i choose which style to use?

Now it looks like:

static ConstructorHelpers::FObjectFinder<UFont> FontObj(TEXT("Font'/Game/HUD/Fonts/HudFont.HudFont'"));
HUDFont = FontObj.Object;

And at this point how to set something like this? HUDFontBold = FontObj.Object.Bold; to use in DrawItem for example.
Thanx! =)

I think my answer here should help you out. This outlines how to use a composite font with HUD/Canvas:

Let me know if you need any more info :slight_smile:

Thank you! It i was looking for )