Hello,
If I call “Set Actor Enable Collision” from within an OnComponentBeginOverlap event it forces (triggers) the same overlap to be executed immediately for a second time.
Ironically the reason to put the SetActorEnableCollision in said routine was to disable it so it couldn’t re-trigger
I’ve also tried using the node called “SetCollisionEnabled” and setting the trigger to “No Collision”, it re-triggers the overlap event in the same fashion.
I can mock up a visual example if required. Is this a known bug or by design? This particular routine is new so I can’t say it worked fine in 4.8.
Thanks